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| author | 2026-01-14 14:54:57 +0800 | |
|---|---|---|
| committer | 2026-01-14 14:54:57 +0800 | |
| commit | 986e76df89028e37ea3f872f12508763b5723e32 (patch) | |
| tree | 5a9bc2d44109ea1e5a38442d91fdc3a359669738 /src-tauri/src/main.rs | |
| parent | 05e28f64035783040d4f1aef03723b640925bfcb (diff) | |
| download | DropOut-986e76df89028e37ea3f872f12508763b5723e32.tar.gz DropOut-986e76df89028e37ea3f872f12508763b5723e32.zip | |
refactor: improve code readability by formatting and restructuring function calls
Diffstat (limited to 'src-tauri/src/main.rs')
| -rw-r--r-- | src-tauri/src/main.rs | 181 |
1 files changed, 121 insertions, 60 deletions
diff --git a/src-tauri/src/main.rs b/src-tauri/src/main.rs index 73310d5..8233810 100644 --- a/src-tauri/src/main.rs +++ b/src-tauri/src/main.rs @@ -41,7 +41,10 @@ async fn start_game( config_state: State<'_, core::config::ConfigState>, version_id: String, ) -> Result<String, String> { - emit_log!(window, format!("Starting game launch for version: {}", version_id)); + emit_log!( + window, + format!("Starting game launch for version: {}", version_id) + ); // Check for active account emit_log!(window, "Checking for active account...".to_string()); @@ -51,16 +54,22 @@ async fn start_game( .unwrap() .clone() .ok_or("No active account found. Please login first.")?; - + let account_type = match &account { core::auth::Account::Offline(_) => "Offline", core::auth::Account::Microsoft(_) => "Microsoft", }; - emit_log!(window, format!("Account found: {} ({})", account.username(), account_type)); + emit_log!( + window, + format!("Account found: {} ({})", account.username(), account_type) + ); let config = config_state.config.lock().unwrap().clone(); emit_log!(window, format!("Java path: {}", config.java_path)); - emit_log!(window, format!("Memory: {}MB - {}MB", config.min_memory, config.max_memory)); + emit_log!( + window, + format!("Memory: {}MB - {}MB", config.min_memory, config.max_memory) + ); // Get App Data Directory (e.g., ~/.local/share/com.dropout.launcher or similar) // The identifier is set in tauri.conf.json. @@ -83,7 +92,10 @@ async fn start_game( let manifest = core::manifest::fetch_version_manifest() .await .map_err(|e| e.to_string())?; - emit_log!(window, format!("Found {} versions in manifest", manifest.versions.len())); + emit_log!( + window, + format!("Found {} versions in manifest", manifest.versions.len()) + ); // Find the version info let version_info = manifest @@ -93,7 +105,10 @@ async fn start_game( .ok_or_else(|| format!("Version {} not found in manifest", version_id))?; // 2. Fetch specific version JSON (client.jar info) - emit_log!(window, format!("Fetching version details for {}...", version_id)); + emit_log!( + window, + format!("Fetching version details for {}...", version_id) + ); let version_url = &version_info.url; let version_details: core::game_version::GameVersion = reqwest::get(version_url) .await @@ -101,7 +116,13 @@ async fn start_game( .json() .await .map_err(|e| e.to_string())?; - emit_log!(window, format!("Version details loaded: main class = {}", version_details.main_class)); + emit_log!( + window, + format!( + "Version details loaded: main class = {}", + version_details.main_class + ) + ); // 3. Prepare download tasks emit_log!(window, "Preparing download tasks...".to_string()); @@ -256,16 +277,29 @@ async fn start_game( }); } - emit_log!(window, format!( - "Total download tasks: {} (Client + Libraries + Assets)", - download_tasks.len() - )); + emit_log!( + window, + format!( + "Total download tasks: {} (Client + Libraries + Assets)", + download_tasks.len() + ) + ); // 4. Start Download - emit_log!(window, format!("Starting downloads with {} concurrent threads...", config.download_threads)); - core::downloader::download_files(window.clone(), download_tasks, config.download_threads as usize) - .await - .map_err(|e| e.to_string())?; + emit_log!( + window, + format!( + "Starting downloads with {} concurrent threads...", + config.download_threads + ) + ); + core::downloader::download_files( + window.clone(), + download_tasks, + config.download_threads as usize, + ) + .await + .map_err(|e| e.to_string())?; emit_log!(window, "All downloads completed successfully".to_string()); // 5. Extract Natives @@ -328,16 +362,16 @@ async fn start_game( parse_jvm_arguments(jvm_args, &mut args, &natives_path, &classpath); } } - + // Add memory settings (these override any defaults) args.push(format!("-Xmx{}M", config.max_memory)); args.push(format!("-Xms{}M", config.min_memory)); - + // Ensure natives path is set if not already in jvm args if !args.iter().any(|a| a.contains("-Djava.library.path")) { args.push(format!("-Djava.library.path={}", natives_path)); } - + // Ensure classpath is set if not already if !args.iter().any(|a| a == "-cp" || a == "-classpath") { args.push("-cp".to_string()); @@ -429,14 +463,20 @@ async fn start_game( } } - emit_log!(window, format!("Preparing to launch game with {} arguments...", args.len())); + emit_log!( + window, + format!("Preparing to launch game with {} arguments...", args.len()) + ); // Debug: Log arguments (only first few to avoid spam) if args.len() > 10 { emit_log!(window, format!("First 10 args: {:?}", &args[..10])); } // Spawn the process - emit_log!(window, format!("Starting Java process: {}", config.java_path)); + emit_log!( + window, + format!("Starting Java process: {}", config.java_path) + ); let mut command = Command::new(&config.java_path); command.args(&args); command.current_dir(&game_dir); // Run in game directory @@ -448,7 +488,10 @@ async fn start_game( { const CREATE_NO_WINDOW: u32 = 0x08000000; command.creation_flags(CREATE_NO_WINDOW); - emit_log!(window, "Applied CREATE_NO_WINDOW flag for Windows".to_string()); + emit_log!( + window, + "Applied CREATE_NO_WINDOW flag for Windows".to_string() + ); } // Spawn and handle output @@ -468,7 +511,10 @@ async fn start_game( .expect("child did not have a handle to stderr"); // Emit launcher log that game is running - emit_log!(window, "Game is now running, capturing output...".to_string()); + emit_log!( + window, + "Game is now running, capturing output...".to_string() + ); let window_rx = window.clone(); tokio::spawn(async move { @@ -537,9 +583,9 @@ fn parse_jvm_arguments( } else if let Some(obj) = item.as_object() { // Conditional argument with rules let allow = if let Some(rules_val) = obj.get("rules") { - if let Ok(rules) = serde_json::from_value::<Vec<core::game_version::Rule>>( - rules_val.clone(), - ) { + if let Ok(rules) = + serde_json::from_value::<Vec<core::game_version::Rule>>(rules_val.clone()) + { core::rules::is_library_allowed(&Some(rules)) } else { false @@ -596,13 +642,16 @@ async fn login_offline( let account = core::auth::Account::Offline(core::auth::OfflineAccount { username, uuid }); *state.active_account.lock().unwrap() = Some(account.clone()); - + // Save to storage let app_handle = window.app_handle(); - let app_dir = app_handle.path().app_data_dir().map_err(|e| e.to_string())?; + let app_dir = app_handle + .path() + .app_data_dir() + .map_err(|e| e.to_string())?; let storage = core::account_storage::AccountStorage::new(app_dir); storage.add_or_update_account(&account, None)?; - + Ok(account) } @@ -614,23 +663,28 @@ async fn get_active_account( } #[tauri::command] -async fn logout( - window: Window, - state: State<'_, core::auth::AccountState>, -) -> Result<(), String> { +async fn logout(window: Window, state: State<'_, core::auth::AccountState>) -> Result<(), String> { // Get current account UUID before clearing - let uuid = state.active_account.lock().unwrap().as_ref().map(|a| a.uuid()); - + let uuid = state + .active_account + .lock() + .unwrap() + .as_ref() + .map(|a| a.uuid()); + *state.active_account.lock().unwrap() = None; - + // Remove from storage if let Some(uuid) = uuid { let app_handle = window.app_handle(); - let app_dir = app_handle.path().app_data_dir().map_err(|e| e.to_string())?; + let app_dir = app_handle + .path() + .app_data_dir() + .map_err(|e| e.to_string())?; let storage = core::account_storage::AccountStorage::new(app_dir); storage.remove_account(&uuid)?; } - + Ok(()) } @@ -665,23 +719,23 @@ async fn complete_microsoft_login( ) -> Result<core::auth::Account, String> { // 1. Poll (once) for token let token_resp = core::auth::exchange_code_for_token(&device_code).await?; - + // Store MS refresh token let ms_refresh_token = token_resp.refresh_token.clone(); *ms_refresh_state.token.lock().unwrap() = ms_refresh_token.clone(); - + // 2. Xbox Live Auth let (xbl_token, uhs) = core::auth::method_xbox_live(&token_resp.access_token).await?; - + // 3. XSTS Auth let xsts_token = core::auth::method_xsts(&xbl_token).await?; - + // 4. Minecraft Auth let mc_token = core::auth::login_minecraft(&xsts_token, &uhs).await?; - + // 5. Get Profile let profile = core::auth::fetch_profile(&mc_token).await?; - + // 6. Create Account let account = core::auth::Account::Microsoft(core::auth::MicrosoftAccount { username: profile.name, @@ -691,18 +745,22 @@ async fn complete_microsoft_login( expires_at: (std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .unwrap() - .as_secs() + token_resp.expires_in) as i64, + .as_secs() + + token_resp.expires_in) as i64, }); - + // 7. Save to state *state.active_account.lock().unwrap() = Some(account.clone()); - + // 8. Save to storage let app_handle = window.app_handle(); - let app_dir = app_handle.path().app_data_dir().map_err(|e| e.to_string())?; + let app_dir = app_handle + .path() + .app_data_dir() + .map_err(|e| e.to_string())?; let storage = core::account_storage::AccountStorage::new(app_dir); storage.add_or_update_account(&account, ms_refresh_token)?; - + Ok(account) } @@ -715,26 +773,29 @@ async fn refresh_account( ) -> Result<core::auth::Account, String> { // Get stored MS refresh token let app_handle = window.app_handle(); - let app_dir = app_handle.path().app_data_dir().map_err(|e| e.to_string())?; + let app_dir = app_handle + .path() + .app_data_dir() + .map_err(|e| e.to_string())?; let storage = core::account_storage::AccountStorage::new(app_dir.clone()); - + let (stored_account, ms_refresh) = storage .get_active_account() .ok_or("No active account found")?; - + let ms_refresh_token = ms_refresh.ok_or("No refresh token available")?; - + // Perform full refresh let (new_account, new_ms_refresh) = core::auth::refresh_full_auth(&ms_refresh_token).await?; let account = core::auth::Account::Microsoft(new_account); - + // Update state *state.active_account.lock().unwrap() = Some(account.clone()); *ms_refresh_state.token.lock().unwrap() = Some(new_ms_refresh.clone()); - + // Update storage storage.add_or_update_account(&account, Some(new_ms_refresh))?; - + Ok(account) } @@ -760,25 +821,25 @@ fn main() { .setup(|app| { let config_state = core::config::ConfigState::new(app.handle()); app.manage(config_state); - + // Load saved account on startup let app_dir = app.path().app_data_dir().unwrap(); let storage = core::account_storage::AccountStorage::new(app_dir); - + if let Some((stored_account, ms_refresh)) = storage.get_active_account() { let account = stored_account.to_account(); let auth_state: State<core::auth::AccountState> = app.state(); *auth_state.active_account.lock().unwrap() = Some(account); - + // Store MS refresh token if let Some(token) = ms_refresh { let ms_state: State<MsRefreshTokenState> = app.state(); *ms_state.token.lock().unwrap() = Some(token); } - + println!("[Startup] Loaded saved account"); } - + Ok(()) }) .invoke_handler(tauri::generate_handler![ |