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author苏向夜 <fu050409@163.com>2026-01-19 14:17:32 +0800
committer苏向夜 <fu050409@163.com>2026-01-19 14:17:32 +0800
commitda0d79f0db873c08fab3bc85023167e174d18b0e (patch)
tree4a1934780d0d723ec8b834088188d4714f2cf3e7 /ui/src/lib
parent887e415314014c3da7db3048fa0e724f3078c5cb (diff)
downloadDropOut-da0d79f0db873c08fab3bc85023167e174d18b0e.tar.gz
DropOut-da0d79f0db873c08fab3bc85023167e174d18b0e.zip
chore(ui): refactor workspace to monorepo
Diffstat (limited to 'ui/src/lib')
-rw-r--r--ui/src/lib/Counter.svelte10
-rw-r--r--ui/src/lib/DownloadMonitor.svelte201
-rw-r--r--ui/src/lib/GameConsole.svelte304
-rw-r--r--ui/src/lib/effects/ConstellationEffect.ts162
-rw-r--r--ui/src/lib/effects/SaturnEffect.ts340
-rw-r--r--ui/src/lib/modLoaderApi.ts106
6 files changed, 0 insertions, 1123 deletions
diff --git a/ui/src/lib/Counter.svelte b/ui/src/lib/Counter.svelte
deleted file mode 100644
index 37d75ce..0000000
--- a/ui/src/lib/Counter.svelte
+++ /dev/null
@@ -1,10 +0,0 @@
-<script lang="ts">
- let count: number = $state(0)
- const increment = () => {
- count += 1
- }
-</script>
-
-<button onclick={increment}>
- count is {count}
-</button>
diff --git a/ui/src/lib/DownloadMonitor.svelte b/ui/src/lib/DownloadMonitor.svelte
deleted file mode 100644
index 860952c..0000000
--- a/ui/src/lib/DownloadMonitor.svelte
+++ /dev/null
@@ -1,201 +0,0 @@
-<script lang="ts">
- import { listen } from "@tauri-apps/api/event";
- import { onMount, onDestroy } from "svelte";
-
- export let visible = false;
-
- interface DownloadEvent {
- file: string;
- downloaded: number; // in bytes
- total: number; // in bytes
- status: string;
- completed_files: number;
- total_files: number;
- total_downloaded_bytes: number;
- }
-
- let currentFile = "";
- let progress = 0; // percentage 0-100 (current file)
- let totalProgress = 0; // percentage 0-100 (all files)
- let totalFiles = 0;
- let completedFiles = 0;
- let statusText = "Preparing...";
- let unlistenProgress: () => void;
- let unlistenStart: () => void;
- let unlistenComplete: () => void;
- let downloadedBytes = 0;
- let totalBytes = 0;
-
- // Speed and ETA tracking
- let downloadSpeed = 0; // bytes per second
- let etaSeconds = 0;
- let startTime = 0;
- let totalDownloadedBytes = 0;
- let lastUpdateTime = 0;
- let lastTotalBytes = 0;
-
- onMount(async () => {
- unlistenStart = await listen<number>("download-start", (event) => {
- visible = true;
- totalFiles = event.payload;
- completedFiles = 0;
- progress = 0;
- totalProgress = 0;
- statusText = "Starting download...";
- currentFile = "";
- // Reset speed tracking
- startTime = Date.now();
- totalDownloadedBytes = 0;
- downloadSpeed = 0;
- etaSeconds = 0;
- lastUpdateTime = Date.now();
- lastTotalBytes = 0;
- });
-
- unlistenProgress = await listen<DownloadEvent>(
- "download-progress",
- (event) => {
- const payload = event.payload;
- currentFile = payload.file;
-
- // Current file progress
- downloadedBytes = payload.downloaded;
- totalBytes = payload.total;
-
- statusText = payload.status;
-
- if (payload.total > 0) {
- progress = (payload.downloaded / payload.total) * 100;
- }
-
- // Total progress (all files)
- completedFiles = payload.completed_files;
- totalFiles = payload.total_files;
- if (totalFiles > 0) {
- const currentFileFraction =
- payload.total > 0 ? payload.downloaded / payload.total : 0;
- totalProgress = ((completedFiles + currentFileFraction) / totalFiles) * 100;
- }
-
- // Calculate download speed (using moving average)
- totalDownloadedBytes = payload.total_downloaded_bytes;
- const now = Date.now();
- const timeDiff = (now - lastUpdateTime) / 1000; // seconds
-
- if (timeDiff >= 0.5) { // Update speed every 0.5 seconds
- const bytesDiff = totalDownloadedBytes - lastTotalBytes;
- const instantSpeed = bytesDiff / timeDiff;
- // Smooth the speed with exponential moving average
- downloadSpeed = downloadSpeed === 0 ? instantSpeed : downloadSpeed * 0.7 + instantSpeed * 0.3;
- lastUpdateTime = now;
- lastTotalBytes = totalDownloadedBytes;
- }
-
- // Estimate remaining time
- if (downloadSpeed > 0 && completedFiles < totalFiles) {
- const remainingFiles = totalFiles - completedFiles;
- let estimatedRemainingBytes: number;
-
- if (completedFiles > 0) {
- // Use average size of completed files to estimate remaining files
- const avgBytesPerCompletedFile = totalDownloadedBytes / completedFiles;
- estimatedRemainingBytes = avgBytesPerCompletedFile * remainingFiles;
- } else {
- // No completed files yet: estimate based only on current file's remaining bytes
- estimatedRemainingBytes = Math.max(totalBytes - downloadedBytes, 0);
- }
- etaSeconds = estimatedRemainingBytes / downloadSpeed;
- } else {
- etaSeconds = 0;
- }
- }
- );
-
- unlistenComplete = await listen("download-complete", () => {
- statusText = "Done!";
- progress = 100;
- totalProgress = 100;
- setTimeout(() => {
- visible = false;
- }, 2000);
- });
- });
-
- onDestroy(() => {
- if (unlistenProgress) unlistenProgress();
- if (unlistenStart) unlistenStart();
- if (unlistenComplete) unlistenComplete();
- });
-
- function formatBytes(bytes: number) {
- if (bytes === 0) return "0 B";
- const k = 1024;
- const sizes = ["B", "KB", "MB", "GB"];
- const i = Math.floor(Math.log(bytes) / Math.log(k));
- return parseFloat((bytes / Math.pow(k, i)).toFixed(2)) + " " + sizes[i];
- }
-
- function formatSpeed(bytesPerSecond: number) {
- if (bytesPerSecond === 0) return "-- /s";
- return formatBytes(bytesPerSecond) + "/s";
- }
-
- function formatTime(seconds: number) {
- if (seconds <= 0 || !isFinite(seconds)) return "--";
- if (seconds < 60) return `${Math.round(seconds)}s`;
- if (seconds < 3600) {
- const mins = Math.floor(seconds / 60);
- const secs = Math.round(seconds % 60);
- return `${mins}m ${secs}s`;
- }
- const hours = Math.floor(seconds / 3600);
- const mins = Math.floor((seconds % 3600) / 60);
- return `${hours}h ${mins}m`;
- }
-</script>
-
-{#if visible}
- <div
- class="fixed bottom-28 right-8 z-50 w-80 bg-zinc-900/90 border border-zinc-700 rounded-lg shadow-2xl p-4 animate-in slide-in-from-right-10 fade-in duration-300"
- >
- <div class="flex items-center justify-between mb-2">
- <h3 class="text-white font-bold text-sm">Downloads</h3>
- <span class="text-xs text-zinc-400">{statusText}</span>
- </div>
-
- <!-- Total Progress Bar -->
- <div class="mb-3">
- <div class="flex justify-between text-[10px] text-zinc-400 mb-1">
- <span>Total Progress</span>
- <span>{completedFiles} / {totalFiles} files</span>
- </div>
- <div class="w-full bg-zinc-800 rounded-full h-2.5 overflow-hidden">
- <div
- class="bg-gradient-to-r from-blue-500 to-cyan-400 h-2.5 rounded-full transition-all duration-200"
- style="width: {totalProgress}%"
- ></div>
- </div>
- <div class="flex justify-between text-[10px] text-zinc-500 font-mono mt-0.5">
- <span>{formatSpeed(downloadSpeed)} · ETA: {formatTime(etaSeconds)}</span>
- <span>{completedFiles < totalFiles ? Math.floor(totalProgress) : 100}%</span>
- </div>
- </div>
-
- <div class="text-xs text-zinc-300 truncate mb-1" title={currentFile}>
- {currentFile || "Waiting..."}
- </div>
-
- <!-- Current File Progress Bar -->
- <div class="w-full bg-zinc-800 rounded-full h-2 mb-2 overflow-hidden">
- <div
- class="bg-gradient-to-r from-green-500 to-emerald-400 h-2 rounded-full transition-all duration-200"
- style="width: {progress}%"
- ></div>
- </div>
-
- <div class="flex justify-between text-[10px] text-zinc-500 font-mono">
- <span>{formatBytes(downloadedBytes)} / {formatBytes(totalBytes)}</span>
- <span>{Math.round(progress)}%</span>
- </div>
- </div>
-{/if}
diff --git a/ui/src/lib/GameConsole.svelte b/ui/src/lib/GameConsole.svelte
deleted file mode 100644
index bc5edbc..0000000
--- a/ui/src/lib/GameConsole.svelte
+++ /dev/null
@@ -1,304 +0,0 @@
-<script lang="ts">
- import { logsState, type LogEntry } from "../stores/logs.svelte";
- import { uiState } from "../stores/ui.svelte";
- import { save } from "@tauri-apps/plugin-dialog";
- import { writeTextFile } from "@tauri-apps/plugin-fs";
- import { invoke } from "@tauri-apps/api/core";
- import { open } from "@tauri-apps/plugin-shell";
- import { onMount, tick } from "svelte";
- import CustomSelect from "../components/CustomSelect.svelte";
- import { ChevronDown, Check } from 'lucide-svelte';
-
- let consoleElement: HTMLDivElement;
- let autoScroll = $state(true);
-
- // Search & Filter
- let searchQuery = $state("");
- let showInfo = $state(true);
- let showWarn = $state(true);
- let showError = $state(true);
- let showDebug = $state(false);
-
- // Source filter: "all" or specific source name
- let selectedSource = $state("all");
-
- // Get sorted sources for dropdown
- let sourceOptions = $derived([
- { value: "all", label: "All Sources" },
- ...[...logsState.sources].sort().map(s => ({ value: s, label: s }))
- ]);
-
- // Derived filtered logs
- let filteredLogs = $derived(logsState.logs.filter((log) => {
- // Source Filter
- if (selectedSource !== "all" && log.source !== selectedSource) return false;
-
- // Level Filter
- if (!showInfo && log.level === "info") return false;
- if (!showWarn && log.level === "warn") return false;
- if (!showError && (log.level === "error" || log.level === "fatal")) return false;
- if (!showDebug && log.level === "debug") return false;
-
- // Search Filter
- if (searchQuery) {
- const q = searchQuery.toLowerCase();
- return (
- log.message.toLowerCase().includes(q) ||
- log.source.toLowerCase().includes(q)
- );
- }
- return true;
- }));
-
- // Auto-scroll logic
- $effect(() => {
- // Depend on filteredLogs length to trigger scroll
- if (filteredLogs.length && autoScroll && consoleElement) {
- // Use tick to wait for DOM update
- tick().then(() => {
- consoleElement.scrollTop = consoleElement.scrollHeight;
- });
- }
- });
-
- function handleScroll() {
- if (!consoleElement) return;
- const { scrollTop, scrollHeight, clientHeight } = consoleElement;
- // If user scrolls up (more than 50px from bottom), disable auto-scroll
- if (scrollHeight - scrollTop - clientHeight > 50) {
- autoScroll = false;
- } else {
- autoScroll = true;
- }
- }
-
- // Export only currently filtered logs
- async function exportLogs() {
- try {
- const content = logsState.exportLogs(filteredLogs);
- const path = await save({
- filters: [{ name: "Log File", extensions: ["txt", "log"] }],
- defaultPath: `dropout-logs-${new Date().toISOString().replace(/[:.]/g, "-")}.log`,
- });
-
- if (path) {
- await writeTextFile(path, content);
- logsState.addLog("info", "Console", `Exported ${filteredLogs.length} logs to ${path}`);
- }
- } catch (e) {
- console.error("Export failed", e);
- logsState.addLog("error", "Console", `Export failed: ${e}`);
- }
- }
-
- // Upload only currently filtered logs
- async function uploadLogs() {
- try {
- const content = logsState.exportLogs(filteredLogs);
- logsState.addLog("info", "Console", `Uploading ${filteredLogs.length} logs...`);
-
- const response = await invoke<{ url: string }>("upload_to_pastebin", { content });
-
- logsState.addLog("info", "Console", `Logs uploaded successfully: ${response.url}`);
- await open(response.url);
- } catch (e) {
- console.error("Upload failed", e);
- logsState.addLog("error", "Console", `Upload failed: ${e}`);
- }
- }
-
- function highlightText(text: string, query: string) {
- if (!query) return text;
- // Escape regex special chars in query
- const escaped = query.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
- const parts = text.split(new RegExp(`(${escaped})`, "gi"));
- return parts.map(part =>
- part.toLowerCase() === query.toLowerCase()
- ? `<span class="bg-yellow-500/30 text-yellow-200 font-bold">${part}</span>`
- : part
- ).join("");
- }
-
- function getLevelColor(level: LogEntry["level"]) {
- switch (level) {
- case "info": return "text-blue-400";
- case "warn": return "text-yellow-400";
- case "error":
- case "fatal": return "text-red-400";
- case "debug": return "text-purple-400";
- default: return "text-zinc-400";
- }
- }
-
- function getLevelLabel(level: LogEntry["level"]) {
- switch (level) {
- case "info": return "INFO";
- case "warn": return "WARN";
- case "error": return "ERR";
- case "fatal": return "FATAL";
- case "debug": return "DEBUG";
- }
- }
-
- function getMessageColor(log: LogEntry) {
- if (log.level === "error" || log.level === "fatal") return "text-red-300";
- if (log.level === "warn") return "text-yellow-200";
- if (log.level === "debug") return "text-purple-200/70";
- if (log.source.startsWith("Game")) return "text-emerald-100/80";
- return "";
- }
-</script>
-
-<div class="absolute inset-0 flex flex-col bg-[#1e1e1e] text-zinc-300 font-mono text-xs overflow-hidden">
- <!-- Toolbar -->
- <div class="flex flex-wrap items-center justify-between p-2 bg-[#252526] border-b border-[#3e3e42] gap-2">
- <div class="flex items-center gap-3">
- <h3 class="font-bold text-zinc-100 uppercase tracking-wider px-2">Console</h3>
-
- <!-- Source Dropdown -->
- <CustomSelect
- options={sourceOptions}
- bind:value={selectedSource}
- class="w-36"
- />
-
- <!-- Level Filters -->
- <div class="flex items-center bg-[#1e1e1e] rounded border border-[#3e3e42] overflow-hidden">
- <button
- class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showInfo ? 'text-blue-400' : 'text-zinc-600'}"
- onclick={() => showInfo = !showInfo}
- title="Toggle Info"
- >Info</button>
- <div class="w-px h-3 bg-[#3e3e42]"></div>
- <button
- class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showWarn ? 'text-yellow-400' : 'text-zinc-600'}"
- onclick={() => showWarn = !showWarn}
- title="Toggle Warnings"
- >Warn</button>
- <div class="w-px h-3 bg-[#3e3e42]"></div>
- <button
- class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showError ? 'text-red-400' : 'text-zinc-600'}"
- onclick={() => showError = !showError}
- title="Toggle Errors"
- >Error</button>
- <div class="w-px h-3 bg-[#3e3e42]"></div>
- <button
- class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showDebug ? 'text-purple-400' : 'text-zinc-600'}"
- onclick={() => showDebug = !showDebug}
- title="Toggle Debug"
- >Debug</button>
- </div>
-
- <!-- Search -->
- <div class="relative group">
- <input
- type="text"
- bind:value={searchQuery}
- placeholder="Find..."
- class="bg-[#1e1e1e] border border-[#3e3e42] rounded pl-8 pr-2 py-1 focus:border-indigo-500 focus:outline-none w-40 text-zinc-300 placeholder:text-zinc-600 transition-all focus:w-64"
- />
- <svg class="w-3.5 h-3.5 text-zinc-500 absolute left-2.5 top-1.5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z"/></svg>
- {#if searchQuery}
- <button class="absolute right-2 top-1.5 text-zinc-500 hover:text-white" onclick={() => searchQuery = ""}>✕</button>
- {/if}
- </div>
- </div>
-
- <!-- Actions -->
- <div class="flex items-center gap-2">
- <!-- Log count indicator -->
- <span class="text-zinc-500 text-[10px] px-2">{filteredLogs.length} / {logsState.logs.length}</span>
-
- <button
- onclick={() => logsState.clear()}
- class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors"
- title="Clear Logs"
- >
- <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 7l-.867 12.142A2 2 0 0116.138 21H7.862a2 2 0 01-1.995-1.858L5 7m5 4v6m4-6v6m1-10V4a1 1 0 00-1-1h-4a1 1 0 00-1 1v3M4 7h16"/></svg>
- </button>
- <button
- onclick={exportLogs}
- class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors"
- title="Export Filtered Logs"
- >
- <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4 16v1a3 3 0 003 3h10a3 3 0 003-3v-1m-4-4l-4 4m0 0l-4-4m4 4V4"/></svg>
- </button>
- <button
- onclick={uploadLogs}
- class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors"
- title="Upload Filtered Logs"
- >
- <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M7 16a4 4 0 01-.88-7.903A5 5 0 1115.9 6L16 6a5 5 0 011 9.9M15 13l-3-3m0 0l-3 3m3-3v12"/></svg>
- </button>
- <div class="w-px h-4 bg-[#3e3e42] mx-1"></div>
- <button
- onclick={() => uiState.toggleConsole()}
- class="p-1.5 hover:bg-red-500/20 hover:text-red-400 rounded text-zinc-400 transition-colors"
- title="Close"
- >
- <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
- </button>
- </div>
- </div>
-
- <!-- Log Area -->
- <div
- bind:this={consoleElement}
- onscroll={handleScroll}
- class="flex-1 overflow-y-auto overflow-x-hidden p-2 select-text custom-scrollbar"
- >
- {#each filteredLogs as log (log.id)}
- <div class="flex gap-2 leading-relaxed hover:bg-[#2a2d2e] px-1 rounded-sm group">
- <!-- Timestamp -->
- <span class="text-zinc-500 shrink-0 select-none w-20 text-right opacity-50 group-hover:opacity-100">{log.timestamp.split('.')[0]}</span>
-
- <!-- Source & Level -->
- <div class="flex shrink-0 min-w-[140px] gap-1 justify-end font-bold select-none truncate">
- <span class="text-zinc-500 truncate max-w-[90px]" title={log.source}>{log.source}</span>
- <span class={getLevelColor(log.level)}>{getLevelLabel(log.level)}</span>
- </div>
-
- <!-- Message -->
- <div class="flex-1 break-all whitespace-pre-wrap text-zinc-300 min-w-0 {getMessageColor(log)}">
- {@html highlightText(log.message, searchQuery)}
- </div>
- </div>
- {/each}
-
- {#if filteredLogs.length === 0}
- <div class="text-center text-zinc-600 mt-10 italic select-none">
- {#if logsState.logs.length === 0}
- Waiting for logs...
- {:else}
- No logs match current filters.
- {/if}
- </div>
- {/if}
- </div>
-
- <!-- Auto-scroll status -->
- {#if !autoScroll}
- <button
- onclick={() => { autoScroll = true; consoleElement.scrollTop = consoleElement.scrollHeight; }}
- class="absolute bottom-4 right-6 bg-indigo-600 hover:bg-indigo-500 text-white px-3 py-1.5 rounded shadow-lg text-xs font-bold transition-all animate-bounce"
- >
- Resume Auto-scroll ⬇
- </button>
- {/if}
-</div>
-
-<style>
- /* Custom Scrollbar for the log area */
- .custom-scrollbar::-webkit-scrollbar {
- width: 10px;
- background-color: #1e1e1e;
- }
- .custom-scrollbar::-webkit-scrollbar-thumb {
- background-color: #424242;
- border: 2px solid #1e1e1e; /* padding around thumb */
- border-radius: 0;
- }
- .custom-scrollbar::-webkit-scrollbar-thumb:hover {
- background-color: #4f4f4f;
- }
-</style>
diff --git a/ui/src/lib/effects/ConstellationEffect.ts b/ui/src/lib/effects/ConstellationEffect.ts
deleted file mode 100644
index d2db529..0000000
--- a/ui/src/lib/effects/ConstellationEffect.ts
+++ /dev/null
@@ -1,162 +0,0 @@
-export class ConstellationEffect {
- private canvas: HTMLCanvasElement;
- private ctx: CanvasRenderingContext2D;
- private width: number = 0;
- private height: number = 0;
- private particles: Particle[] = [];
- private animationId: number = 0;
- private mouseX: number = -1000;
- private mouseY: number = -1000;
-
- // Configuration
- private readonly particleCount = 100;
- private readonly connectionDistance = 150;
- private readonly particleSpeed = 0.5;
-
- constructor(canvas: HTMLCanvasElement) {
- this.canvas = canvas;
- this.ctx = canvas.getContext("2d", { alpha: true })!;
-
- // Bind methods
- this.animate = this.animate.bind(this);
- this.handleMouseMove = this.handleMouseMove.bind(this);
-
- // Initial setup
- this.resize(window.innerWidth, window.innerHeight);
- this.initParticles();
-
- // Mouse interaction
- window.addEventListener("mousemove", this.handleMouseMove);
-
- // Start animation
- this.animate();
- }
-
- resize(width: number, height: number) {
- const dpr = window.devicePixelRatio || 1;
- this.width = width;
- this.height = height;
-
- this.canvas.width = width * dpr;
- this.canvas.height = height * dpr;
- this.canvas.style.width = `${width}px`;
- this.canvas.style.height = `${height}px`;
-
- this.ctx.scale(dpr, dpr);
-
- // Re-initialize if screen size changes significantly to maintain density
- if (this.particles.length === 0) {
- this.initParticles();
- }
- }
-
- private initParticles() {
- this.particles = [];
- // Adjust density based on screen area
- const area = this.width * this.height;
- const density = Math.floor(area / 15000); // 1 particle per 15000px²
- const count = Math.min(Math.max(density, 50), 200); // Clamp between 50 and 200
-
- for (let i = 0; i < count; i++) {
- this.particles.push(new Particle(this.width, this.height, this.particleSpeed));
- }
- }
-
- private handleMouseMove(e: MouseEvent) {
- const rect = this.canvas.getBoundingClientRect();
- this.mouseX = e.clientX - rect.left;
- this.mouseY = e.clientY - rect.top;
- }
-
- animate() {
- this.ctx.clearRect(0, 0, this.width, this.height);
-
- // Update and draw particles
- this.particles.forEach((p) => {
- p.update(this.width, this.height);
- p.draw(this.ctx);
- });
-
- // Draw lines
- this.drawConnections();
-
- this.animationId = requestAnimationFrame(this.animate);
- }
-
- private drawConnections() {
- this.ctx.lineWidth = 1;
-
- for (let i = 0; i < this.particles.length; i++) {
- const p1 = this.particles[i];
-
- // Connect to mouse if close
- const distMouse = Math.hypot(p1.x - this.mouseX, p1.y - this.mouseY);
- if (distMouse < this.connectionDistance + 50) {
- const alpha = 1 - distMouse / (this.connectionDistance + 50);
- this.ctx.strokeStyle = `rgba(255, 255, 255, ${alpha * 0.4})`; // Brighter near mouse
- this.ctx.beginPath();
- this.ctx.moveTo(p1.x, p1.y);
- this.ctx.lineTo(this.mouseX, this.mouseY);
- this.ctx.stroke();
-
- // Gently attract to mouse
- if (distMouse > 10) {
- p1.x += (this.mouseX - p1.x) * 0.005;
- p1.y += (this.mouseY - p1.y) * 0.005;
- }
- }
-
- // Connect to other particles
- for (let j = i + 1; j < this.particles.length; j++) {
- const p2 = this.particles[j];
- const dist = Math.hypot(p1.x - p2.x, p1.y - p2.y);
-
- if (dist < this.connectionDistance) {
- const alpha = 1 - dist / this.connectionDistance;
- this.ctx.strokeStyle = `rgba(255, 255, 255, ${alpha * 0.15})`;
- this.ctx.beginPath();
- this.ctx.moveTo(p1.x, p1.y);
- this.ctx.lineTo(p2.x, p2.y);
- this.ctx.stroke();
- }
- }
- }
- }
-
- destroy() {
- cancelAnimationFrame(this.animationId);
- window.removeEventListener("mousemove", this.handleMouseMove);
- }
-}
-
-class Particle {
- x: number;
- y: number;
- vx: number;
- vy: number;
- size: number;
-
- constructor(w: number, h: number, speed: number) {
- this.x = Math.random() * w;
- this.y = Math.random() * h;
- this.vx = (Math.random() - 0.5) * speed;
- this.vy = (Math.random() - 0.5) * speed;
- this.size = Math.random() * 2 + 1;
- }
-
- update(w: number, h: number) {
- this.x += this.vx;
- this.y += this.vy;
-
- // Bounce off walls
- if (this.x < 0 || this.x > w) this.vx *= -1;
- if (this.y < 0 || this.y > h) this.vy *= -1;
- }
-
- draw(ctx: CanvasRenderingContext2D) {
- ctx.fillStyle = "rgba(255, 255, 255, 0.4)";
- ctx.beginPath();
- ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
- ctx.fill();
- }
-}
diff --git a/ui/src/lib/effects/SaturnEffect.ts b/ui/src/lib/effects/SaturnEffect.ts
deleted file mode 100644
index 357da9d..0000000
--- a/ui/src/lib/effects/SaturnEffect.ts
+++ /dev/null
@@ -1,340 +0,0 @@
-// Optimized Saturn Effect for low-end hardware
-// Uses TypedArrays for memory efficiency and reduced particle density
-
-export class SaturnEffect {
- private canvas: HTMLCanvasElement;
- private ctx: CanvasRenderingContext2D;
- private width: number = 0;
- private height: number = 0;
-
- // Data-oriented design for performance
- // xyz: Float32Array where [i*3, i*3+1, i*3+2] corresponds to x, y, z
- private xyz: Float32Array | null = null;
- // types: Uint8Array where 0 = planet, 1 = ring
- private types: Uint8Array | null = null;
- private count: number = 0;
-
- private animationId: number = 0;
- private angle: number = 0;
- private scaleFactor: number = 1;
-
- // Mouse interaction properties
- private isDragging: boolean = false;
- private lastMouseX: number = 0;
- private lastMouseTime: number = 0;
- private mouseVelocities: number[] = []; // Store recent velocities for averaging
-
- // Rotation speed control
- private readonly baseSpeed: number = 0.005; // Original rotation speed
- private currentSpeed: number = 0.005; // Current rotation speed (can be modified by mouse)
- private rotationDirection: number = 1; // 1 for clockwise, -1 for counter-clockwise
- private readonly speedDecayRate: number = 0.992; // How fast speed returns to normal (closer to 1 = slower decay)
- private readonly minSpeedMultiplier: number = 1; // Minimum speed is baseSpeed
- private readonly maxSpeedMultiplier: number = 50; // Maximum speed is 50x baseSpeed
- private isStopped: boolean = false; // Whether the user has stopped the rotation
-
- constructor(canvas: HTMLCanvasElement) {
- this.canvas = canvas;
- this.ctx = canvas.getContext("2d", {
- alpha: true,
- desynchronized: false, // default is usually fine, 'desynchronized' can help latency but might flicker
- })!;
-
- // Initial resize will set up everything
- this.resize(window.innerWidth, window.innerHeight);
- this.initParticles();
-
- this.animate = this.animate.bind(this);
- this.animate();
- }
-
- // Public methods for external mouse event handling
- // These can be called from any element that wants to control the Saturn rotation
-
- handleMouseDown(clientX: number) {
- this.isDragging = true;
- this.lastMouseX = clientX;
- this.lastMouseTime = performance.now();
- this.mouseVelocities = [];
- }
-
- handleMouseMove(clientX: number) {
- if (!this.isDragging) return;
-
- const currentTime = performance.now();
- const deltaTime = currentTime - this.lastMouseTime;
-
- if (deltaTime > 0) {
- const deltaX = clientX - this.lastMouseX;
- const velocity = deltaX / deltaTime; // pixels per millisecond
-
- // Store recent velocities (keep last 5 for smoothing)
- this.mouseVelocities.push(velocity);
- if (this.mouseVelocities.length > 5) {
- this.mouseVelocities.shift();
- }
-
- // Apply direct rotation while dragging
- this.angle += deltaX * 0.002;
- }
-
- this.lastMouseX = clientX;
- this.lastMouseTime = currentTime;
- }
-
- handleMouseUp() {
- if (this.isDragging && this.mouseVelocities.length > 0) {
- this.applyFlingVelocity();
- }
- this.isDragging = false;
- }
-
- handleTouchStart(clientX: number) {
- this.isDragging = true;
- this.lastMouseX = clientX;
- this.lastMouseTime = performance.now();
- this.mouseVelocities = [];
- }
-
- handleTouchMove(clientX: number) {
- if (!this.isDragging) return;
-
- const currentTime = performance.now();
- const deltaTime = currentTime - this.lastMouseTime;
-
- if (deltaTime > 0) {
- const deltaX = clientX - this.lastMouseX;
- const velocity = deltaX / deltaTime;
-
- this.mouseVelocities.push(velocity);
- if (this.mouseVelocities.length > 5) {
- this.mouseVelocities.shift();
- }
-
- this.angle += deltaX * 0.002;
- }
-
- this.lastMouseX = clientX;
- this.lastMouseTime = currentTime;
- }
-
- handleTouchEnd() {
- if (this.isDragging && this.mouseVelocities.length > 0) {
- this.applyFlingVelocity();
- }
- this.isDragging = false;
- }
-
- private applyFlingVelocity() {
- // Calculate average velocity from recent samples
- const avgVelocity =
- this.mouseVelocities.reduce((a, b) => a + b, 0) / this.mouseVelocities.length;
-
- // Threshold for considering it a "fling" (pixels per millisecond)
- const flingThreshold = 0.3;
- // Threshold for considering the rotation as "stopped" by user
- const stopThreshold = 0.1;
-
- if (Math.abs(avgVelocity) > flingThreshold) {
- // User flung it - start rotating again
- this.isStopped = false;
-
- // Determine new direction based on fling direction
- const newDirection = avgVelocity > 0 ? 1 : -1;
-
- // If direction changed, update it permanently
- if (newDirection !== this.rotationDirection) {
- this.rotationDirection = newDirection;
- }
-
- // Calculate speed boost based on fling strength
- // Map velocity to speed multiplier (stronger fling = faster rotation)
- const speedMultiplier = Math.min(
- this.maxSpeedMultiplier,
- this.minSpeedMultiplier + Math.abs(avgVelocity) * 10,
- );
-
- this.currentSpeed = this.baseSpeed * speedMultiplier;
- } else if (Math.abs(avgVelocity) < stopThreshold) {
- // User gently released - keep it stopped
- this.isStopped = true;
- this.currentSpeed = 0;
- }
- // If velocity is between stopThreshold and flingThreshold,
- // keep current state (don't change isStopped)
- }
-
- resize(width: number, height: number) {
- const dpr = window.devicePixelRatio || 1;
- this.width = width;
- this.height = height;
-
- this.canvas.width = width * dpr;
- this.canvas.height = height * dpr;
- this.canvas.style.width = `${width}px`;
- this.canvas.style.height = `${height}px`;
-
- this.ctx.scale(dpr, dpr);
-
- // Dynamic scaling based on screen size
- const minDim = Math.min(width, height);
- this.scaleFactor = minDim * 0.45;
- }
-
- initParticles() {
- // Significantly reduced particle count for CPU optimization
- // Planet: 1800 -> 1000
- // Rings: 5000 -> 2500
- // Total approx 3500 vs 6800 previously (approx 50% reduction)
- const planetCount = 1000;
- const ringCount = 2500;
- this.count = planetCount + ringCount;
-
- // Use TypedArrays for better memory locality
- this.xyz = new Float32Array(this.count * 3);
- this.types = new Uint8Array(this.count);
-
- let idx = 0;
-
- // 1. Planet
- for (let i = 0; i < planetCount; i++) {
- const theta = Math.random() * Math.PI * 2;
- const phi = Math.acos(Math.random() * 2 - 1);
- const r = 1.0;
-
- // x, y, z
- this.xyz[idx * 3] = r * Math.sin(phi) * Math.cos(theta);
- this.xyz[idx * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
- this.xyz[idx * 3 + 2] = r * Math.cos(phi);
-
- this.types[idx] = 0; // 0 for planet
- idx++;
- }
-
- // 2. Rings
- const ringInner = 1.4;
- const ringOuter = 2.3;
-
- for (let i = 0; i < ringCount; i++) {
- const angle = Math.random() * Math.PI * 2;
- const dist = Math.sqrt(
- Math.random() * (ringOuter * ringOuter - ringInner * ringInner) + ringInner * ringInner,
- );
-
- // x, y, z
- this.xyz[idx * 3] = dist * Math.cos(angle);
- this.xyz[idx * 3 + 1] = (Math.random() - 0.5) * 0.05;
- this.xyz[idx * 3 + 2] = dist * Math.sin(angle);
-
- this.types[idx] = 1; // 1 for ring
- idx++;
- }
- }
-
- animate() {
- this.ctx.clearRect(0, 0, this.width, this.height);
-
- // Normal blending
- this.ctx.globalCompositeOperation = "source-over";
-
- // Update rotation speed - decay towards base speed while maintaining direction
- if (!this.isDragging && !this.isStopped) {
- if (this.currentSpeed > this.baseSpeed) {
- // Gradually decay speed back to base speed
- this.currentSpeed =
- this.baseSpeed + (this.currentSpeed - this.baseSpeed) * this.speedDecayRate;
-
- // Snap to base speed when close enough
- if (this.currentSpeed - this.baseSpeed < 0.00001) {
- this.currentSpeed = this.baseSpeed;
- }
- }
-
- // Apply rotation with current speed and direction
- this.angle += this.currentSpeed * this.rotationDirection;
- }
-
- const cx = this.width * 0.6;
- const cy = this.height * 0.5;
-
- // Pre-calculate rotation matrices
- const rotationY = this.angle;
- const rotationX = 0.4;
- const rotationZ = 0.15;
-
- const sinY = Math.sin(rotationY);
- const cosY = Math.cos(rotationY);
- const sinX = Math.sin(rotationX);
- const cosX = Math.cos(rotationX);
- const sinZ = Math.sin(rotationZ);
- const cosZ = Math.cos(rotationZ);
-
- const fov = 1500;
- const scaleFactor = this.scaleFactor;
-
- if (!this.xyz || !this.types) return;
-
- for (let i = 0; i < this.count; i++) {
- const x = this.xyz[i * 3];
- const y = this.xyz[i * 3 + 1];
- const z = this.xyz[i * 3 + 2];
-
- // Apply Scale
- const px = x * scaleFactor;
- const py = y * scaleFactor;
- const pz = z * scaleFactor;
-
- // 1. Rotate Y
- const x1 = px * cosY - pz * sinY;
- const z1 = pz * cosY + px * sinY;
- // y1 = py
-
- // 2. Rotate X
- const y2 = py * cosX - z1 * sinX;
- const z2 = z1 * cosX + py * sinX;
- // x2 = x1
-
- // 3. Rotate Z
- const x3 = x1 * cosZ - y2 * sinZ;
- const y3 = y2 * cosZ + x1 * sinZ;
- const z3 = z2;
-
- const scale = fov / (fov + z3);
-
- if (z3 > -fov) {
- const x2d = cx + x3 * scale;
- const y2d = cy + y3 * scale;
-
- // Size calculation - slightly larger dots to compensate for lower count
- // Previously Planet 2.0 -> 2.4, Ring 1.3 -> 1.5
- const type = this.types[i];
- const sizeBase = type === 0 ? 2.4 : 1.5;
- const size = sizeBase * scale;
-
- // Opacity
- let alpha = scale * scale * scale;
- if (alpha > 1) alpha = 1;
- if (alpha < 0.15) continue; // Skip very faint particles for performance
-
- // Optimization: Planet color vs Ring color
- if (type === 0) {
- // Planet: Warm White
- this.ctx.fillStyle = `rgba(255, 240, 220, ${alpha})`;
- } else {
- // Ring: Cool White
- this.ctx.fillStyle = `rgba(220, 240, 255, ${alpha})`;
- }
-
- // Render as squares (fillRect) instead of circles (arc)
- // This is significantly faster for software rendering and reduces GPU usage.
- this.ctx.fillRect(x2d, y2d, size, size);
- }
- }
-
- this.animationId = requestAnimationFrame(this.animate);
- }
-
- destroy() {
- cancelAnimationFrame(this.animationId);
- }
-}
diff --git a/ui/src/lib/modLoaderApi.ts b/ui/src/lib/modLoaderApi.ts
deleted file mode 100644
index 75f404a..0000000
--- a/ui/src/lib/modLoaderApi.ts
+++ /dev/null
@@ -1,106 +0,0 @@
-/**
- * Mod Loader API service for Fabric and Forge integration.
- * This module provides functions to interact with the Tauri backend
- * for mod loader version management.
- */
-
-import { invoke } from "@tauri-apps/api/core";
-import type {
- FabricGameVersion,
- FabricLoaderVersion,
- FabricLoaderEntry,
- InstalledFabricVersion,
- ForgeVersion,
- InstalledForgeVersion,
-} from "../types";
-
-// ==================== Fabric API ====================
-
-/**
- * Get all Minecraft versions supported by Fabric.
- */
-export async function getFabricGameVersions(): Promise<FabricGameVersion[]> {
- return invoke<FabricGameVersion[]>("get_fabric_game_versions");
-}
-
-/**
- * Get all available Fabric loader versions.
- */
-export async function getFabricLoaderVersions(): Promise<FabricLoaderVersion[]> {
- return invoke<FabricLoaderVersion[]>("get_fabric_loader_versions");
-}
-
-/**
- * Get Fabric loaders available for a specific Minecraft version.
- */
-export async function getFabricLoadersForVersion(
- gameVersion: string,
-): Promise<FabricLoaderEntry[]> {
- return invoke<FabricLoaderEntry[]>("get_fabric_loaders_for_version", {
- gameVersion,
- });
-}
-
-/**
- * Install Fabric loader for a specific Minecraft version.
- */
-export async function installFabric(
- gameVersion: string,
- loaderVersion: string,
-): Promise<InstalledFabricVersion> {
- return invoke<InstalledFabricVersion>("install_fabric", {
- gameVersion,
- loaderVersion,
- });
-}
-
-/**
- * List all installed Fabric versions.
- */
-export async function listInstalledFabricVersions(): Promise<string[]> {
- return invoke<string[]>("list_installed_fabric_versions");
-}
-
-/**
- * Check if Fabric is installed for a specific version combination.
- */
-export async function isFabricInstalled(
- gameVersion: string,
- loaderVersion: string,
-): Promise<boolean> {
- return invoke<boolean>("is_fabric_installed", {
- gameVersion,
- loaderVersion,
- });
-}
-
-// ==================== Forge API ====================
-
-/**
- * Get all Minecraft versions supported by Forge.
- */
-export async function getForgeGameVersions(): Promise<string[]> {
- return invoke<string[]>("get_forge_game_versions");
-}
-
-/**
- * Get Forge versions available for a specific Minecraft version.
- */
-export async function getForgeVersionsForGame(gameVersion: string): Promise<ForgeVersion[]> {
- return invoke<ForgeVersion[]>("get_forge_versions_for_game", {
- gameVersion,
- });
-}
-
-/**
- * Install Forge for a specific Minecraft version.
- */
-export async function installForge(
- gameVersion: string,
- forgeVersion: string,
-): Promise<InstalledForgeVersion> {
- return invoke<InstalledForgeVersion>("install_forge", {
- gameVersion,
- forgeVersion,
- });
-}