diff options
| author | 2026-01-15 17:49:26 +0800 | |
|---|---|---|
| committer | 2026-01-15 17:49:26 +0800 | |
| commit | 32a9aceee42a2261b64f9e6effda522639576a5e (patch) | |
| tree | 4cae8d216c3093421addaa0450bc8004c537e373 /ui/src/lib | |
| parent | ce4b0c2053d5d16f7091d74840d4a502401f1a4e (diff) | |
| parent | 31077dbd39a25eecd24a1dca0f8c9d1879265277 (diff) | |
| download | DropOut-32a9aceee42a2261b64f9e6effda522639576a5e.tar.gz DropOut-32a9aceee42a2261b64f9e6effda522639576a5e.zip | |
Merge pull request #30 from HsiangNianian/main
Diffstat (limited to 'ui/src/lib')
| -rw-r--r-- | ui/src/lib/DownloadMonitor.svelte | 2 | ||||
| -rw-r--r-- | ui/src/lib/GameConsole.svelte | 367 | ||||
| -rw-r--r-- | ui/src/lib/effects/ConstellationEffect.ts | 163 | ||||
| -rw-r--r-- | ui/src/lib/effects/SaturnEffect.ts | 194 | ||||
| -rw-r--r-- | ui/src/lib/modLoaderApi.ts | 108 |
5 files changed, 748 insertions, 86 deletions
diff --git a/ui/src/lib/DownloadMonitor.svelte b/ui/src/lib/DownloadMonitor.svelte index 52c935c..860952c 100644 --- a/ui/src/lib/DownloadMonitor.svelte +++ b/ui/src/lib/DownloadMonitor.svelte @@ -156,7 +156,7 @@ {#if visible} <div - class="fixed bottom-28 right-8 z-50 w-80 bg-zinc-900/90 backdrop-blur-md border border-zinc-700 rounded-lg shadow-2xl p-4 animate-in slide-in-from-right-10 fade-in duration-300" + class="fixed bottom-28 right-8 z-50 w-80 bg-zinc-900/90 border border-zinc-700 rounded-lg shadow-2xl p-4 animate-in slide-in-from-right-10 fade-in duration-300" > <div class="flex items-center justify-between mb-2"> <h3 class="text-white font-bold text-sm">Downloads</h3> diff --git a/ui/src/lib/GameConsole.svelte b/ui/src/lib/GameConsole.svelte index 281dc85..bc5edbc 100644 --- a/ui/src/lib/GameConsole.svelte +++ b/ui/src/lib/GameConsole.svelte @@ -1,107 +1,304 @@ <script lang="ts"> - import { listen } from "@tauri-apps/api/event"; - import { onMount, onDestroy } from "svelte"; + import { logsState, type LogEntry } from "../stores/logs.svelte"; + import { uiState } from "../stores/ui.svelte"; + import { save } from "@tauri-apps/plugin-dialog"; + import { writeTextFile } from "@tauri-apps/plugin-fs"; + import { invoke } from "@tauri-apps/api/core"; + import { open } from "@tauri-apps/plugin-shell"; + import { onMount, tick } from "svelte"; + import CustomSelect from "../components/CustomSelect.svelte"; + import { ChevronDown, Check } from 'lucide-svelte'; - export let visible = false; - - let logs: { type: 'stdout' | 'stderr' | 'launcher', line: string, timestamp: string }[] = []; let consoleElement: HTMLDivElement; - let unlistenStdout: () => void; - let unlistenStderr: () => void; - let unlistenLauncher: () => void; - let unlistenGameExited: () => void; - - function getTimestamp(): string { - const now = new Date(); - return now.toTimeString().split(' ')[0]; // HH:MM:SS - } + let autoScroll = $state(true); + + // Search & Filter + let searchQuery = $state(""); + let showInfo = $state(true); + let showWarn = $state(true); + let showError = $state(true); + let showDebug = $state(false); + + // Source filter: "all" or specific source name + let selectedSource = $state("all"); - onMount(async () => { - // Listen for launcher logs (preparation, downloads, launch status) - unlistenLauncher = await listen<string>("launcher-log", (event) => { - addLog('launcher', event.payload); - }); - - // Listen for game stdout - unlistenStdout = await listen<string>("game-stdout", (event) => { - addLog('stdout', event.payload); - }); - - // Listen for game stderr - unlistenStderr = await listen<string>("game-stderr", (event) => { - addLog('stderr', event.payload); - }); - - // Listen for game exit event - unlistenGameExited = await listen<number>("game-exited", (event) => { - addLog('launcher', `Game process exited with code: ${event.payload}`); - }); - }); + // Get sorted sources for dropdown + let sourceOptions = $derived([ + { value: "all", label: "All Sources" }, + ...[...logsState.sources].sort().map(s => ({ value: s, label: s })) + ]); - onDestroy(() => { - if (unlistenLauncher) unlistenLauncher(); - if (unlistenStdout) unlistenStdout(); - if (unlistenStderr) unlistenStderr(); - if (unlistenGameExited) unlistenGameExited(); - }); + // Derived filtered logs + let filteredLogs = $derived(logsState.logs.filter((log) => { + // Source Filter + if (selectedSource !== "all" && log.source !== selectedSource) return false; - function addLog(type: 'stdout' | 'stderr' | 'launcher', line: string) { - logs = [...logs, { type, line, timestamp: getTimestamp() }]; - if (logs.length > 2000) { - logs = logs.slice(logs.length - 2000); + // Level Filter + if (!showInfo && log.level === "info") return false; + if (!showWarn && log.level === "warn") return false; + if (!showError && (log.level === "error" || log.level === "fatal")) return false; + if (!showDebug && log.level === "debug") return false; + + // Search Filter + if (searchQuery) { + const q = searchQuery.toLowerCase(); + return ( + log.message.toLowerCase().includes(q) || + log.source.toLowerCase().includes(q) + ); } - // Auto-scroll - setTimeout(() => { - if (consoleElement) { + return true; + })); + + // Auto-scroll logic + $effect(() => { + // Depend on filteredLogs length to trigger scroll + if (filteredLogs.length && autoScroll && consoleElement) { + // Use tick to wait for DOM update + tick().then(() => { consoleElement.scrollTop = consoleElement.scrollHeight; - } - }, 0); + }); + } + }); + + function handleScroll() { + if (!consoleElement) return; + const { scrollTop, scrollHeight, clientHeight } = consoleElement; + // If user scrolls up (more than 50px from bottom), disable auto-scroll + if (scrollHeight - scrollTop - clientHeight > 50) { + autoScroll = false; + } else { + autoScroll = true; + } + } + + // Export only currently filtered logs + async function exportLogs() { + try { + const content = logsState.exportLogs(filteredLogs); + const path = await save({ + filters: [{ name: "Log File", extensions: ["txt", "log"] }], + defaultPath: `dropout-logs-${new Date().toISOString().replace(/[:.]/g, "-")}.log`, + }); + + if (path) { + await writeTextFile(path, content); + logsState.addLog("info", "Console", `Exported ${filteredLogs.length} logs to ${path}`); + } + } catch (e) { + console.error("Export failed", e); + logsState.addLog("error", "Console", `Export failed: ${e}`); + } } - function clearLogs() { - logs = []; + // Upload only currently filtered logs + async function uploadLogs() { + try { + const content = logsState.exportLogs(filteredLogs); + logsState.addLog("info", "Console", `Uploading ${filteredLogs.length} logs...`); + + const response = await invoke<{ url: string }>("upload_to_pastebin", { content }); + + logsState.addLog("info", "Console", `Logs uploaded successfully: ${response.url}`); + await open(response.url); + } catch (e) { + console.error("Upload failed", e); + logsState.addLog("error", "Console", `Upload failed: ${e}`); + } } - function exportLogs() { - const logText = logs.map(l => `[${l.timestamp}] [${l.type.toUpperCase()}] ${l.line}`).join('\n'); - const blob = new Blob([logText], { type: 'text/plain' }); - const url = URL.createObjectURL(blob); - const a = document.createElement('a'); - a.href = url; - a.download = `dropout-logs-${new Date().toISOString().split('T')[0]}.txt`; - a.click(); - URL.revokeObjectURL(url); + function highlightText(text: string, query: string) { + if (!query) return text; + // Escape regex special chars in query + const escaped = query.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'); + const parts = text.split(new RegExp(`(${escaped})`, "gi")); + return parts.map(part => + part.toLowerCase() === query.toLowerCase() + ? `<span class="bg-yellow-500/30 text-yellow-200 font-bold">${part}</span>` + : part + ).join(""); + } + + function getLevelColor(level: LogEntry["level"]) { + switch (level) { + case "info": return "text-blue-400"; + case "warn": return "text-yellow-400"; + case "error": + case "fatal": return "text-red-400"; + case "debug": return "text-purple-400"; + default: return "text-zinc-400"; + } + } + + function getLevelLabel(level: LogEntry["level"]) { + switch (level) { + case "info": return "INFO"; + case "warn": return "WARN"; + case "error": return "ERR"; + case "fatal": return "FATAL"; + case "debug": return "DEBUG"; + } + } + + function getMessageColor(log: LogEntry) { + if (log.level === "error" || log.level === "fatal") return "text-red-300"; + if (log.level === "warn") return "text-yellow-200"; + if (log.level === "debug") return "text-purple-200/70"; + if (log.source.startsWith("Game")) return "text-emerald-100/80"; + return ""; } </script> -{#if visible} -<div class="fixed bottom-0 left-0 right-0 h-64 bg-zinc-950/95 border-t border-zinc-700 backdrop-blur flex flex-col z-50 transition-transform duration-300 transform translate-y-0"> - <div class="flex items-center justify-between px-4 py-2 border-b border-zinc-800 bg-zinc-900/50"> - <div class="flex items-center gap-4"> - <span class="text-xs font-bold text-zinc-400 uppercase tracking-widest">Logs</span> - <div class="flex gap-1 text-[10px]"> - <span class="px-1.5 py-0.5 rounded bg-indigo-900/50 text-indigo-300">LAUNCHER</span> - <span class="px-1.5 py-0.5 rounded bg-zinc-800 text-zinc-300">GAME</span> - <span class="px-1.5 py-0.5 rounded bg-red-900/50 text-red-300">ERROR</span> - </div> +<div class="absolute inset-0 flex flex-col bg-[#1e1e1e] text-zinc-300 font-mono text-xs overflow-hidden"> + <!-- Toolbar --> + <div class="flex flex-wrap items-center justify-between p-2 bg-[#252526] border-b border-[#3e3e42] gap-2"> + <div class="flex items-center gap-3"> + <h3 class="font-bold text-zinc-100 uppercase tracking-wider px-2">Console</h3> + + <!-- Source Dropdown --> + <CustomSelect + options={sourceOptions} + bind:value={selectedSource} + class="w-36" + /> + + <!-- Level Filters --> + <div class="flex items-center bg-[#1e1e1e] rounded border border-[#3e3e42] overflow-hidden"> + <button + class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showInfo ? 'text-blue-400' : 'text-zinc-600'}" + onclick={() => showInfo = !showInfo} + title="Toggle Info" + >Info</button> + <div class="w-px h-3 bg-[#3e3e42]"></div> + <button + class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showWarn ? 'text-yellow-400' : 'text-zinc-600'}" + onclick={() => showWarn = !showWarn} + title="Toggle Warnings" + >Warn</button> + <div class="w-px h-3 bg-[#3e3e42]"></div> + <button + class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showError ? 'text-red-400' : 'text-zinc-600'}" + onclick={() => showError = !showError} + title="Toggle Errors" + >Error</button> + <div class="w-px h-3 bg-[#3e3e42]"></div> + <button + class="px-2 py-1 hover:bg-[#3e3e42] transition-colors {showDebug ? 'text-purple-400' : 'text-zinc-600'}" + onclick={() => showDebug = !showDebug} + title="Toggle Debug" + >Debug</button> + </div> + + <!-- Search --> + <div class="relative group"> + <input + type="text" + bind:value={searchQuery} + placeholder="Find..." + class="bg-[#1e1e1e] border border-[#3e3e42] rounded pl-8 pr-2 py-1 focus:border-indigo-500 focus:outline-none w-40 text-zinc-300 placeholder:text-zinc-600 transition-all focus:w-64" + /> + <svg class="w-3.5 h-3.5 text-zinc-500 absolute left-2.5 top-1.5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z"/></svg> + {#if searchQuery} + <button class="absolute right-2 top-1.5 text-zinc-500 hover:text-white" onclick={() => searchQuery = ""}>✕</button> + {/if} + </div> </div> - <div class="flex gap-2"> - <button on:click={exportLogs} class="text-xs text-zinc-500 hover:text-white px-2 py-1 rounded transition">Export</button> - <button on:click={clearLogs} class="text-xs text-zinc-500 hover:text-white px-2 py-1 rounded transition">Clear</button> - <button on:click={() => visible = false} class="text-xs text-zinc-500 hover:text-white px-2 py-1 rounded transition">Close</button> + + <!-- Actions --> + <div class="flex items-center gap-2"> + <!-- Log count indicator --> + <span class="text-zinc-500 text-[10px] px-2">{filteredLogs.length} / {logsState.logs.length}</span> + + <button + onclick={() => logsState.clear()} + class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors" + title="Clear Logs" + > + <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 7l-.867 12.142A2 2 0 0116.138 21H7.862a2 2 0 01-1.995-1.858L5 7m5 4v6m4-6v6m1-10V4a1 1 0 00-1-1h-4a1 1 0 00-1 1v3M4 7h16"/></svg> + </button> + <button + onclick={exportLogs} + class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors" + title="Export Filtered Logs" + > + <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4 16v1a3 3 0 003 3h10a3 3 0 003-3v-1m-4-4l-4 4m0 0l-4-4m4 4V4"/></svg> + </button> + <button + onclick={uploadLogs} + class="p-1.5 hover:bg-[#3e3e42] rounded text-zinc-400 hover:text-white transition-colors" + title="Upload Filtered Logs" + > + <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M7 16a4 4 0 01-.88-7.903A5 5 0 1115.9 6L16 6a5 5 0 011 9.9M15 13l-3-3m0 0l-3 3m3-3v12"/></svg> + </button> + <div class="w-px h-4 bg-[#3e3e42] mx-1"></div> + <button + onclick={() => uiState.toggleConsole()} + class="p-1.5 hover:bg-red-500/20 hover:text-red-400 rounded text-zinc-400 transition-colors" + title="Close" + > + <svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg> + </button> </div> </div> - <div bind:this={consoleElement} class="flex-1 overflow-y-auto p-4 font-mono text-xs space-y-0.5"> - {#each logs as log} - <div class="flex whitespace-pre-wrap break-all {log.type === 'stderr' ? 'text-red-400' : log.type === 'launcher' ? 'text-indigo-300' : 'text-zinc-300'}"> - <span class="text-zinc-600 mr-2 shrink-0">{log.timestamp}</span> - <span class="shrink-0 mr-2 {log.type === 'stderr' ? 'text-red-500' : log.type === 'launcher' ? 'text-indigo-500' : 'text-zinc-500'}">[{log.type === 'launcher' ? 'LAUNCHER' : log.type === 'stderr' ? 'ERROR' : 'GAME'}]</span> - <span class="break-all">{log.line}</span> - </div> + + <!-- Log Area --> + <div + bind:this={consoleElement} + onscroll={handleScroll} + class="flex-1 overflow-y-auto overflow-x-hidden p-2 select-text custom-scrollbar" + > + {#each filteredLogs as log (log.id)} + <div class="flex gap-2 leading-relaxed hover:bg-[#2a2d2e] px-1 rounded-sm group"> + <!-- Timestamp --> + <span class="text-zinc-500 shrink-0 select-none w-20 text-right opacity-50 group-hover:opacity-100">{log.timestamp.split('.')[0]}</span> + + <!-- Source & Level --> + <div class="flex shrink-0 min-w-[140px] gap-1 justify-end font-bold select-none truncate"> + <span class="text-zinc-500 truncate max-w-[90px]" title={log.source}>{log.source}</span> + <span class={getLevelColor(log.level)}>{getLevelLabel(log.level)}</span> + </div> + + <!-- Message --> + <div class="flex-1 break-all whitespace-pre-wrap text-zinc-300 min-w-0 {getMessageColor(log)}"> + {@html highlightText(log.message, searchQuery)} + </div> + </div> {/each} - {#if logs.length === 0} - <div class="text-zinc-600 italic">Waiting for output... Click "Show Logs" and start a game to see logs here.</div> + + {#if filteredLogs.length === 0} + <div class="text-center text-zinc-600 mt-10 italic select-none"> + {#if logsState.logs.length === 0} + Waiting for logs... + {:else} + No logs match current filters. + {/if} + </div> {/if} </div> + + <!-- Auto-scroll status --> + {#if !autoScroll} + <button + onclick={() => { autoScroll = true; consoleElement.scrollTop = consoleElement.scrollHeight; }} + class="absolute bottom-4 right-6 bg-indigo-600 hover:bg-indigo-500 text-white px-3 py-1.5 rounded shadow-lg text-xs font-bold transition-all animate-bounce" + > + Resume Auto-scroll ⬇ + </button> + {/if} </div> -{/if} + +<style> + /* Custom Scrollbar for the log area */ + .custom-scrollbar::-webkit-scrollbar { + width: 10px; + background-color: #1e1e1e; + } + .custom-scrollbar::-webkit-scrollbar-thumb { + background-color: #424242; + border: 2px solid #1e1e1e; /* padding around thumb */ + border-radius: 0; + } + .custom-scrollbar::-webkit-scrollbar-thumb:hover { + background-color: #4f4f4f; + } +</style> diff --git a/ui/src/lib/effects/ConstellationEffect.ts b/ui/src/lib/effects/ConstellationEffect.ts new file mode 100644 index 0000000..2cc702e --- /dev/null +++ b/ui/src/lib/effects/ConstellationEffect.ts @@ -0,0 +1,163 @@ + +export class ConstellationEffect { + private canvas: HTMLCanvasElement; + private ctx: CanvasRenderingContext2D; + private width: number = 0; + private height: number = 0; + private particles: Particle[] = []; + private animationId: number = 0; + private mouseX: number = -1000; + private mouseY: number = -1000; + + // Configuration + private readonly particleCount = 100; + private readonly connectionDistance = 150; + private readonly particleSpeed = 0.5; + + constructor(canvas: HTMLCanvasElement) { + this.canvas = canvas; + this.ctx = canvas.getContext("2d", { alpha: true })!; + + // Bind methods + this.animate = this.animate.bind(this); + this.handleMouseMove = this.handleMouseMove.bind(this); + + // Initial setup + this.resize(window.innerWidth, window.innerHeight); + this.initParticles(); + + // Mouse interaction + window.addEventListener("mousemove", this.handleMouseMove); + + // Start animation + this.animate(); + } + + resize(width: number, height: number) { + const dpr = window.devicePixelRatio || 1; + this.width = width; + this.height = height; + + this.canvas.width = width * dpr; + this.canvas.height = height * dpr; + this.canvas.style.width = `${width}px`; + this.canvas.style.height = `${height}px`; + + this.ctx.scale(dpr, dpr); + + // Re-initialize if screen size changes significantly to maintain density + if (this.particles.length === 0) { + this.initParticles(); + } + } + + private initParticles() { + this.particles = []; + // Adjust density based on screen area + const area = this.width * this.height; + const density = Math.floor(area / 15000); // 1 particle per 15000px² + const count = Math.min(Math.max(density, 50), 200); // Clamp between 50 and 200 + + for (let i = 0; i < count; i++) { + this.particles.push(new Particle(this.width, this.height, this.particleSpeed)); + } + } + + private handleMouseMove(e: MouseEvent) { + const rect = this.canvas.getBoundingClientRect(); + this.mouseX = e.clientX - rect.left; + this.mouseY = e.clientY - rect.top; + } + + animate() { + this.ctx.clearRect(0, 0, this.width, this.height); + + // Update and draw particles + this.particles.forEach(p => { + p.update(this.width, this.height); + p.draw(this.ctx); + }); + + // Draw lines + this.drawConnections(); + + this.animationId = requestAnimationFrame(this.animate); + } + + private drawConnections() { + this.ctx.lineWidth = 1; + + for (let i = 0; i < this.particles.length; i++) { + const p1 = this.particles[i]; + + // Connect to mouse if close + const distMouse = Math.hypot(p1.x - this.mouseX, p1.y - this.mouseY); + if (distMouse < this.connectionDistance + 50) { + const alpha = 1 - (distMouse / (this.connectionDistance + 50)); + this.ctx.strokeStyle = `rgba(255, 255, 255, ${alpha * 0.4})`; // Brighter near mouse + this.ctx.beginPath(); + this.ctx.moveTo(p1.x, p1.y); + this.ctx.lineTo(this.mouseX, this.mouseY); + this.ctx.stroke(); + + // Gently attract to mouse + if (distMouse > 10) { + p1.x += (this.mouseX - p1.x) * 0.005; + p1.y += (this.mouseY - p1.y) * 0.005; + } + } + + // Connect to other particles + for (let j = i + 1; j < this.particles.length; j++) { + const p2 = this.particles[j]; + const dist = Math.hypot(p1.x - p2.x, p1.y - p2.y); + + if (dist < this.connectionDistance) { + const alpha = 1 - (dist / this.connectionDistance); + this.ctx.strokeStyle = `rgba(255, 255, 255, ${alpha * 0.15})`; + this.ctx.beginPath(); + this.ctx.moveTo(p1.x, p1.y); + this.ctx.lineTo(p2.x, p2.y); + this.ctx.stroke(); + } + } + } + } + + destroy() { + cancelAnimationFrame(this.animationId); + window.removeEventListener("mousemove", this.handleMouseMove); + } +} + +class Particle { + x: number; + y: number; + vx: number; + vy: number; + size: number; + + constructor(w: number, h: number, speed: number) { + this.x = Math.random() * w; + this.y = Math.random() * h; + this.vx = (Math.random() - 0.5) * speed; + this.vy = (Math.random() - 0.5) * speed; + this.size = Math.random() * 2 + 1; + } + + update(w: number, h: number) { + this.x += this.vx; + this.y += this.vy; + + // Bounce off walls + if (this.x < 0 || this.x > w) this.vx *= -1; + if (this.y < 0 || this.y > h) this.vy *= -1; + } + + draw(ctx: CanvasRenderingContext2D) { + ctx.fillStyle = "rgba(255, 255, 255, 0.4)"; + ctx.beginPath(); + ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); + ctx.fill(); + } +} diff --git a/ui/src/lib/effects/SaturnEffect.ts b/ui/src/lib/effects/SaturnEffect.ts new file mode 100644 index 0000000..a370936 --- /dev/null +++ b/ui/src/lib/effects/SaturnEffect.ts @@ -0,0 +1,194 @@ +// Optimized Saturn Effect for low-end hardware +// Uses TypedArrays for memory efficiency and reduced particle density + +export class SaturnEffect { + private canvas: HTMLCanvasElement; + private ctx: CanvasRenderingContext2D; + private width: number = 0; + private height: number = 0; + + // Data-oriented design for performance + // xyz: Float32Array where [i*3, i*3+1, i*3+2] corresponds to x, y, z + private xyz: Float32Array | null = null; + // types: Uint8Array where 0 = planet, 1 = ring + private types: Uint8Array | null = null; + private count: number = 0; + + private animationId: number = 0; + private angle: number = 0; + private scaleFactor: number = 1; + + constructor(canvas: HTMLCanvasElement) { + this.canvas = canvas; + this.ctx = canvas.getContext('2d', { + alpha: true, + desynchronized: false // default is usually fine, 'desynchronized' can help latency but might flicker + })!; + + // Initial resize will set up everything + this.resize(window.innerWidth, window.innerHeight); + this.initParticles(); + + this.animate = this.animate.bind(this); + this.animate(); + } + + resize(width: number, height: number) { + const dpr = window.devicePixelRatio || 1; + this.width = width; + this.height = height; + + this.canvas.width = width * dpr; + this.canvas.height = height * dpr; + this.canvas.style.width = `${width}px`; + this.canvas.style.height = `${height}px`; + + this.ctx.scale(dpr, dpr); + + // Dynamic scaling based on screen size + const minDim = Math.min(width, height); + this.scaleFactor = minDim * 0.45; + } + + initParticles() { + // Significantly reduced particle count for CPU optimization + // Planet: 1800 -> 1000 + // Rings: 5000 -> 2500 + // Total approx 3500 vs 6800 previously (approx 50% reduction) + const planetCount = 1000; + const ringCount = 2500; + this.count = planetCount + ringCount; + + // Use TypedArrays for better memory locality + this.xyz = new Float32Array(this.count * 3); + this.types = new Uint8Array(this.count); + + let idx = 0; + + // 1. Planet + for (let i = 0; i < planetCount; i++) { + const theta = Math.random() * Math.PI * 2; + const phi = Math.acos((Math.random() * 2) - 1); + const r = 1.0; + + // x, y, z + this.xyz[idx * 3] = r * Math.sin(phi) * Math.cos(theta); + this.xyz[idx * 3 + 1] = r * Math.sin(phi) * Math.sin(theta); + this.xyz[idx * 3 + 2] = r * Math.cos(phi); + + this.types[idx] = 0; // 0 for planet + idx++; + } + + // 2. Rings + const ringInner = 1.4; + const ringOuter = 2.3; + + for (let i = 0; i < ringCount; i++) { + const angle = Math.random() * Math.PI * 2; + const dist = Math.sqrt(Math.random() * (ringOuter*ringOuter - ringInner*ringInner) + ringInner*ringInner); + + // x, y, z + this.xyz[idx * 3] = dist * Math.cos(angle); + this.xyz[idx * 3 + 1] = (Math.random() - 0.5) * 0.05; + this.xyz[idx * 3 + 2] = dist * Math.sin(angle); + + this.types[idx] = 1; // 1 for ring + idx++; + } + } + + animate() { + this.ctx.clearRect(0, 0, this.width, this.height); + + // Normal blending + this.ctx.globalCompositeOperation = 'source-over'; + + // Slower rotation (from 0.0015 to 0.0005) + this.angle += 0.0005; + + const cx = this.width * 0.6; + const cy = this.height * 0.5; + + // Pre-calculate rotation matrices + const rotationY = this.angle; + const rotationX = 0.4; + const rotationZ = 0.15; + + const sinY = Math.sin(rotationY); + const cosY = Math.cos(rotationY); + const sinX = Math.sin(rotationX); + const cosX = Math.cos(rotationX); + const sinZ = Math.sin(rotationZ); + const cosZ = Math.cos(rotationZ); + + const fov = 1500; + const scaleFactor = this.scaleFactor; + + if (!this.xyz || !this.types) return; + + for (let i = 0; i < this.count; i++) { + const x = this.xyz[i * 3]; + const y = this.xyz[i * 3 + 1]; + const z = this.xyz[i * 3 + 2]; + + // Apply Scale + const px = x * scaleFactor; + const py = y * scaleFactor; + const pz = z * scaleFactor; + + // 1. Rotate Y + const x1 = px * cosY - pz * sinY; + const z1 = pz * cosY + px * sinY; + // y1 = py + + // 2. Rotate X + const y2 = py * cosX - z1 * sinX; + const z2 = z1 * cosX + py * sinX; + // x2 = x1 + + // 3. Rotate Z + const x3 = x1 * cosZ - y2 * sinZ; + const y3 = y2 * cosZ + x1 * sinZ; + const z3 = z2; + + const scale = fov / (fov + z3); + + if (z3 > -fov) { + const x2d = cx + x3 * scale; + const y2d = cy + y3 * scale; + + // Size calculation - slightly larger dots to compensate for lower count + // Previously Planet 2.0 -> 2.4, Ring 1.3 -> 1.5 + const type = this.types[i]; + const sizeBase = type === 0 ? 2.4 : 1.5; + const size = sizeBase * scale; + + // Opacity + let alpha = (scale * scale * scale); + if (alpha > 1) alpha = 1; + if (alpha < 0.15) continue; // Skip very faint particles for performance + + // Optimization: Planet color vs Ring color + if (type === 0) { + // Planet: Warm White + this.ctx.fillStyle = `rgba(255, 240, 220, ${alpha})`; + } else { + // Ring: Cool White + this.ctx.fillStyle = `rgba(220, 240, 255, ${alpha})`; + } + + // Render as squares (fillRect) instead of circles (arc) + // This is significantly faster for software rendering and reduces GPU usage. + this.ctx.fillRect(x2d, y2d, size, size); + } + } + + this.animationId = requestAnimationFrame(this.animate); + } + + destroy() { + cancelAnimationFrame(this.animationId); + } +} + diff --git a/ui/src/lib/modLoaderApi.ts b/ui/src/lib/modLoaderApi.ts new file mode 100644 index 0000000..9d0d09d --- /dev/null +++ b/ui/src/lib/modLoaderApi.ts @@ -0,0 +1,108 @@ +/** + * Mod Loader API service for Fabric and Forge integration. + * This module provides functions to interact with the Tauri backend + * for mod loader version management. + */ + +import { invoke } from "@tauri-apps/api/core"; +import type { + FabricGameVersion, + FabricLoaderVersion, + FabricLoaderEntry, + InstalledFabricVersion, + ForgeVersion, + InstalledForgeVersion, +} from "../types"; + +// ==================== Fabric API ==================== + +/** + * Get all Minecraft versions supported by Fabric. + */ +export async function getFabricGameVersions(): Promise<FabricGameVersion[]> { + return invoke<FabricGameVersion[]>("get_fabric_game_versions"); +} + +/** + * Get all available Fabric loader versions. + */ +export async function getFabricLoaderVersions(): Promise<FabricLoaderVersion[]> { + return invoke<FabricLoaderVersion[]>("get_fabric_loader_versions"); +} + +/** + * Get Fabric loaders available for a specific Minecraft version. + */ +export async function getFabricLoadersForVersion( + gameVersion: string +): Promise<FabricLoaderEntry[]> { + return invoke<FabricLoaderEntry[]>("get_fabric_loaders_for_version", { + gameVersion, + }); +} + +/** + * Install Fabric loader for a specific Minecraft version. + */ +export async function installFabric( + gameVersion: string, + loaderVersion: string +): Promise<InstalledFabricVersion> { + return invoke<InstalledFabricVersion>("install_fabric", { + gameVersion, + loaderVersion, + }); +} + +/** + * List all installed Fabric versions. + */ +export async function listInstalledFabricVersions(): Promise<string[]> { + return invoke<string[]>("list_installed_fabric_versions"); +} + +/** + * Check if Fabric is installed for a specific version combination. + */ +export async function isFabricInstalled( + gameVersion: string, + loaderVersion: string +): Promise<boolean> { + return invoke<boolean>("is_fabric_installed", { + gameVersion, + loaderVersion, + }); +} + +// ==================== Forge API ==================== + +/** + * Get all Minecraft versions supported by Forge. + */ +export async function getForgeGameVersions(): Promise<string[]> { + return invoke<string[]>("get_forge_game_versions"); +} + +/** + * Get Forge versions available for a specific Minecraft version. + */ +export async function getForgeVersionsForGame( + gameVersion: string +): Promise<ForgeVersion[]> { + return invoke<ForgeVersion[]>("get_forge_versions_for_game", { + gameVersion, + }); +} + +/** + * Install Forge for a specific Minecraft version. + */ +export async function installForge( + gameVersion: string, + forgeVersion: string +): Promise<InstalledForgeVersion> { + return invoke<InstalledForgeVersion>("install_forge", { + gameVersion, + forgeVersion, + }); +} |