diff options
| -rw-r--r-- | ui/src/stores/game.svelte.ts | 14 | ||||
| -rw-r--r-- | ui/src/stores/instances.svelte.ts | 109 | ||||
| -rw-r--r-- | ui/src/types/index.ts | 17 |
3 files changed, 137 insertions, 3 deletions
diff --git a/ui/src/stores/game.svelte.ts b/ui/src/stores/game.svelte.ts index ca5dc2b..3efcf71 100644 --- a/ui/src/stores/game.svelte.ts +++ b/ui/src/stores/game.svelte.ts @@ -2,6 +2,7 @@ import { invoke } from "@tauri-apps/api/core"; import type { Version } from "../types"; import { uiState } from "./ui.svelte"; import { authState } from "./auth.svelte"; +import { instancesState } from "./instances.svelte"; export class GameState { versions = $state<Version[]>([]); @@ -34,10 +35,19 @@ export class GameState { return; } + if (!instancesState.activeInstanceId) { + alert("Please select an instance first!"); + uiState.setView("instances"); + return; + } + uiState.setStatus("Preparing to launch " + this.selectedVersion + "..."); - console.log("Invoking start_game for version:", this.selectedVersion); + console.log("Invoking start_game for version:", this.selectedVersion, "instance:", instancesState.activeInstanceId); try { - const msg = await invoke<string>("start_game", { versionId: this.selectedVersion }); + const msg = await invoke<string>("start_game", { + instanceId: instancesState.activeInstanceId, + versionId: this.selectedVersion, + }); console.log("Response:", msg); uiState.setStatus(msg); } catch (e) { diff --git a/ui/src/stores/instances.svelte.ts b/ui/src/stores/instances.svelte.ts new file mode 100644 index 0000000..f4ac4e9 --- /dev/null +++ b/ui/src/stores/instances.svelte.ts @@ -0,0 +1,109 @@ +import { invoke } from "@tauri-apps/api/core"; +import type { Instance } from "../types"; +import { uiState } from "./ui.svelte"; + +export class InstancesState { + instances = $state<Instance[]>([]); + activeInstanceId = $state<string | null>(null); + get activeInstance(): Instance | null { + if (!this.activeInstanceId) return null; + return this.instances.find((i) => i.id === this.activeInstanceId) || null; + } + + async loadInstances() { + try { + this.instances = await invoke<Instance[]>("list_instances"); + const active = await invoke<Instance | null>("get_active_instance"); + if (active) { + this.activeInstanceId = active.id; + } else if (this.instances.length > 0) { + // If no active instance but instances exist, set the first one as active + await this.setActiveInstance(this.instances[0].id); + } + } catch (e) { + console.error("Failed to load instances:", e); + uiState.setStatus("Error loading instances: " + e); + } + } + + async createInstance(name: string): Promise<Instance | null> { + try { + const instance = await invoke<Instance>("create_instance", { name }); + await this.loadInstances(); + uiState.setStatus(`Instance "${name}" created successfully`); + return instance; + } catch (e) { + console.error("Failed to create instance:", e); + uiState.setStatus("Error creating instance: " + e); + return null; + } + } + + async deleteInstance(id: string) { + try { + await invoke("delete_instance", { instanceId: id }); + await this.loadInstances(); + // If deleted instance was active, set another as active + if (this.activeInstanceId === id) { + if (this.instances.length > 0) { + await this.setActiveInstance(this.instances[0].id); + } else { + this.activeInstanceId = null; + } + } + uiState.setStatus("Instance deleted successfully"); + } catch (e) { + console.error("Failed to delete instance:", e); + uiState.setStatus("Error deleting instance: " + e); + } + } + + async updateInstance(instance: Instance) { + try { + await invoke("update_instance", { instance }); + await this.loadInstances(); + uiState.setStatus("Instance updated successfully"); + } catch (e) { + console.error("Failed to update instance:", e); + uiState.setStatus("Error updating instance: " + e); + } + } + + async setActiveInstance(id: string) { + try { + await invoke("set_active_instance", { instanceId: id }); + this.activeInstanceId = id; + uiState.setStatus("Active instance changed"); + } catch (e) { + console.error("Failed to set active instance:", e); + uiState.setStatus("Error setting active instance: " + e); + } + } + + async duplicateInstance(id: string, newName: string): Promise<Instance | null> { + try { + const instance = await invoke<Instance>("duplicate_instance", { + instanceId: id, + newName, + }); + await this.loadInstances(); + uiState.setStatus(`Instance duplicated as "${newName}"`); + return instance; + } catch (e) { + console.error("Failed to duplicate instance:", e); + uiState.setStatus("Error duplicating instance: " + e); + return null; + } + } + + async getInstance(id: string): Promise<Instance | null> { + try { + return await invoke<Instance>("get_instance", { instanceId: id }); + } catch (e) { + console.error("Failed to get instance:", e); + return null; + } + } +} + +export const instancesState = new InstancesState(); diff --git a/ui/src/types/index.ts b/ui/src/types/index.ts index 9a4da2b..a5b336e 100644 --- a/ui/src/types/index.ts +++ b/ui/src/types/index.ts @@ -1,4 +1,4 @@ -export type ViewType = "home" | "versions" | "settings" | "guide"; +export type ViewType = "home" | "versions" | "settings" | "guide" | "instances"; export interface Version { id: string; @@ -187,3 +187,18 @@ export interface InstalledForgeVersion { // ==================== Mod Loader Type ==================== export type ModLoaderType = "vanilla" | "fabric" | "forge"; + +// ==================== Instance Types ==================== + +export interface Instance { + id: string; + name: string; + game_dir: string; + version_id?: string; + created_at: number; + last_played?: number; + icon_path?: string; + notes?: string; + mod_loader?: string; + mod_loader_version?: string; +} |