From 4675607a34f57e3a1bd6f3cf065079aa5aca40f1 Mon Sep 17 00:00:00 2001 From: Natsuu Date: Wed, 14 Jan 2026 03:54:44 +0000 Subject: refactor: specify generic type for invoke calls in GameState class --- ui/src/stores/game.svelte.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'ui/src/stores') diff --git a/ui/src/stores/game.svelte.ts b/ui/src/stores/game.svelte.ts index feaf8d6..0af3daf 100644 --- a/ui/src/stores/game.svelte.ts +++ b/ui/src/stores/game.svelte.ts @@ -9,7 +9,7 @@ export class GameState { async loadVersions() { try { - this.versions = await invoke("get_versions"); + this.versions = await invoke("get_versions"); if (this.versions.length > 0) { const latest = this.versions.find((v) => v.type === "release"); this.selectedVersion = latest ? latest.id : this.versions[0].id; @@ -35,9 +35,9 @@ export class GameState { uiState.setStatus("Preparing to launch " + this.selectedVersion + "..."); console.log("Invoking start_game for version:", this.selectedVersion); try { - const msg = await invoke("start_game", { versionId: this.selectedVersion }); + const msg = await invoke("start_game", { versionId: this.selectedVersion }); console.log("Response:", msg); - uiState.setStatus(msg as string); + uiState.setStatus(msg); } catch (e) { console.error(e); uiState.setStatus("Error: " + e); -- cgit v1.2.3-70-g09d2