use crate::core::game_version::Rule; use std::env; pub fn is_library_allowed(rules: &Option>) -> bool { // If no rules, it's allowed by default let Some(rules) = rules else { return true; }; if rules.is_empty() { return true; } // Default depends on the first rule theoretically, but usually "allow" if no "disallow" matches? // Actually MC logic: implicit disallow? No, implicit allow usually? // Official launcher Rule logic: // "Libraries are allowed unless restricted by a rule." // Actually detailed logic: // Check all rules. if action is "allow" and condition matches, allowed = true. // if action is "disallow" and condition matches, allowed = false. // Typically base state is false if rules exist? No. // Let's check common pattern. // Usually: [ {action: allow}, {action: disallow, os: "osx"} ] // This implies base allowed, but OS X disallowed. // Pattern 2: [ {action: allow, os: "osx"} ] // This implies ONLY osx allowed? // Correct logic: // If rules are present, start with result = false (deny all). // Loop through rules. If a rule applies (os matches), update result to (action == "allow"). // Wait, let's verify. // If the list is [ {action: allow} ], result becomes true. // If list is [ {action: allow}, {action: disallow, os: "osx"} ]. // On Linux: Rule 1 matches -> true. Rule 2 (osx) doesn't match -> ignore. Final: true. // On OSX: Rule 1 matches -> true. Rule 2 matches -> false. Final: false. // So: Start false. Apply rules in order. let mut allowed = false; for rule in rules { if rule_matches(rule) { allowed = rule.action == "allow"; } } allowed } fn rule_matches(rule: &Rule) -> bool { // Feature-based rules (e.g., is_demo_user, has_quick_plays_support, is_quick_play_singleplayer) // are not implemented in this launcher, so we return false for any rule that has features. // This prevents adding arguments like --demo, --quickPlayPath, --quickPlaySingleplayer, etc. if rule.features.is_some() { return false; } match &rule.os { None => true, // No OS condition means it applies to all Some(os_rule) => { if let Some(os_name) = &os_rule.name { match os_name.as_str() { "osx" | "macos" => env::consts::OS == "macos", "linux" => env::consts::OS == "linux", "windows" => env::consts::OS == "windows", _ => false, // Unknown OS name in rule } } else { // OS rule exists but name is None? Maybe checking version/arch only. // For simplicity, mostly name is used. true } } } }