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<script lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { X, ChevronLeft, ChevronRight, Loader2, Search } from "lucide-svelte";
import { instancesState } from "../stores/instances.svelte";
import { gameState } from "../stores/game.svelte";
import type { Version, Instance, FabricLoaderEntry, ForgeVersion } from "../types";
interface Props {
isOpen: boolean;
onClose: () => void;
}
let { isOpen, onClose }: Props = $props();
// Wizard steps: 1 = Name, 2 = Version, 3 = Mod Loader
let currentStep = $state(1);
let instanceName = $state("");
let selectedVersion = $state<Version | null>(null);
let modLoaderType = $state<"vanilla" | "fabric" | "forge">("vanilla");
let selectedFabricLoader = $state("");
let selectedForgeLoader = $state("");
let creating = $state(false);
let errorMessage = $state("");
// Mod loader lists
let fabricLoaders = $state<FabricLoaderEntry[]>([]);
let forgeVersions = $state<ForgeVersion[]>([]);
let loadingLoaders = $state(false);
// Version list filtering
let versionSearch = $state("");
let versionFilter = $state<"all" | "release" | "snapshot">("release");
// Filtered versions
let filteredVersions = $derived(() => {
let versions = gameState.versions || [];
// Filter by type
if (versionFilter !== "all") {
versions = versions.filter((v) => v.type === versionFilter);
}
// Search filter
if (versionSearch) {
versions = versions.filter((v) =>
v.id.toLowerCase().includes(versionSearch.toLowerCase())
);
}
return versions;
});
// Fetch mod loaders when entering step 3
async function loadModLoaders() {
if (!selectedVersion) return;
loadingLoaders = true;
try {
if (modLoaderType === "fabric") {
const loaders = await invoke<FabricLoaderEntry[]>("get_fabric_loaders_for_version", {
gameVersion: selectedVersion.id,
});
fabricLoaders = loaders;
if (loaders.length > 0) {
selectedFabricLoader = loaders[0].loader.version;
}
} else if (modLoaderType === "forge") {
const versions = await invoke<ForgeVersion[]>("get_forge_versions_for_game", {
gameVersion: selectedVersion.id,
});
forgeVersions = versions;
if (versions.length > 0) {
selectedForgeLoader = versions[0].version;
}
}
} catch (err) {
errorMessage = `Failed to load ${modLoaderType} versions: ${err}`;
} finally {
loadingLoaders = false;
}
}
// Watch for mod loader type changes and load loaders
$effect(() => {
if (currentStep === 3 && modLoaderType !== "vanilla") {
loadModLoaders();
}
});
// Reset modal state
function resetModal() {
currentStep = 1;
instanceName = "";
selectedVersion = null;
modLoaderType = "vanilla";
selectedFabricLoader = "";
selectedForgeLoader = "";
creating = false;
errorMessage = "";
versionSearch = "";
versionFilter = "release";
}
function handleClose() {
if (!creating) {
resetModal();
onClose();
}
}
function goToStep(step: number) {
errorMessage = "";
currentStep = step;
}
function validateStep1() {
if (!instanceName.trim()) {
errorMessage = "Please enter an instance name";
return false;
}
return true;
}
function validateStep2() {
if (!selectedVersion) {
errorMessage = "Please select a Minecraft version";
return false;
}
return true;
}
async function handleNext() {
errorMessage = "";
if (currentStep === 1) {
if (validateStep1()) {
goToStep(2);
}
} else if (currentStep === 2) {
if (validateStep2()) {
goToStep(3);
}
}
}
async function handleCreate() {
if (!validateStep1() || !validateStep2()) return;
creating = true;
errorMessage = "";
try {
// Step 1: Create instance
const instance: Instance = await invoke("create_instance", {
name: instanceName.trim(),
});
// Step 2: Install vanilla version
await invoke("install_version", {
instanceId: instance.id,
versionId: selectedVersion!.id,
});
// Step 3: Install mod loader if selected
if (modLoaderType === "fabric" && selectedFabricLoader) {
await invoke("install_fabric", {
instanceId: instance.id,
gameVersion: selectedVersion!.id,
loaderVersion: selectedFabricLoader,
});
} else if (modLoaderType === "forge" && selectedForgeLoader) {
await invoke("install_forge", {
instanceId: instance.id,
gameVersion: selectedVersion!.id,
forgeVersion: selectedForgeLoader,
});
} else {
// Update instance with vanilla version_id
await invoke("update_instance", {
instance: { ...instance, version_id: selectedVersion!.id },
});
}
// Reload instances
await instancesState.loadInstances();
// Success! Close modal
resetModal();
onClose();
} catch (error) {
errorMessage = String(error);
creating = false;
}
}
</script>
{#if isOpen}
<div
class="fixed inset-0 z-[100] bg-black/80 backdrop-blur-sm flex items-center justify-center p-4"
role="dialog"
aria-modal="true"
>
<div
class="bg-zinc-900 border border-zinc-700 rounded-xl shadow-2xl w-full max-w-3xl max-h-[90vh] overflow-hidden flex flex-col"
>
<!-- Header -->
<div
class="flex items-center justify-between p-6 border-b border-zinc-700"
>
<div>
<h2 class="text-xl font-bold text-white">Create New Instance</h2>
<p class="text-sm text-zinc-400 mt-1">
Step {currentStep} of 3
</p>
</div>
<button
onclick={handleClose}
disabled={creating}
class="p-2 rounded-lg hover:bg-zinc-800 text-zinc-400 hover:text-white transition-colors disabled:opacity-50"
>
<X size={20} />
</button>
</div>
<!-- Progress indicator -->
<div class="flex gap-2 px-6 pt-4">
<div
class="flex-1 h-1 rounded-full transition-colors {currentStep >= 1
? 'bg-indigo-500'
: 'bg-zinc-700'}"
></div>
<div
class="flex-1 h-1 rounded-full transition-colors {currentStep >= 2
? 'bg-indigo-500'
: 'bg-zinc-700'}"
></div>
<div
class="flex-1 h-1 rounded-full transition-colors {currentStep >= 3
? 'bg-indigo-500'
: 'bg-zinc-700'}"
></div>
</div>
<!-- Content -->
<div class="flex-1 overflow-y-auto p-6">
{#if currentStep === 1}
<!-- Step 1: Name -->
<div class="space-y-4">
<div>
<label
for="instance-name"
class="block text-sm font-medium text-white/90 mb-2"
>Instance Name</label
>
<input
id="instance-name"
type="text"
bind:value={instanceName}
placeholder="My Minecraft Instance"
class="w-full px-4 py-2 bg-zinc-800 border border-zinc-700 rounded-lg text-white placeholder-zinc-500 focus:outline-none focus:ring-2 focus:ring-indigo-500"
disabled={creating}
/>
</div>
<p class="text-xs text-zinc-400">
Give your instance a memorable name
</p>
</div>
{:else if currentStep === 2}
<!-- Step 2: Version Selection -->
<div class="space-y-4">
<div class="flex gap-4">
<div class="flex-1 relative">
<Search
size={16}
class="absolute left-3 top-1/2 -translate-y-1/2 text-zinc-500"
/>
<input
type="text"
bind:value={versionSearch}
placeholder="Search versions..."
class="w-full pl-10 pr-4 py-2 bg-zinc-800 border border-zinc-700 rounded-lg text-white placeholder-zinc-500 focus:outline-none focus:ring-2 focus:ring-indigo-500"
/>
</div>
<div class="flex gap-2">
{#each [
{ value: "all", label: "All" },
{ value: "release", label: "Release" },
{ value: "snapshot", label: "Snapshot" },
] as filter}
<button
onclick={() => {
versionFilter = filter.value as "all" | "release" | "snapshot";
}}
class="px-4 py-2 rounded-lg text-sm font-medium transition-colors {versionFilter ===
filter.value
? 'bg-indigo-600 text-white'
: 'bg-zinc-800 text-zinc-400 hover:text-white'}"
>
{filter.label}
</button>
{/each}
</div>
</div>
<div class="max-h-96 overflow-y-auto space-y-2">
{#each filteredVersions() as version}
<button
onclick={() => (selectedVersion = version)}
class="w-full p-3 rounded-lg border transition-colors text-left {selectedVersion?.id ===
version.id
? 'bg-indigo-600/20 border-indigo-500 text-white'
: 'bg-zinc-800 border-zinc-700 text-zinc-300 hover:border-zinc-600'}"
>
<div class="flex items-center justify-between">
<span class="font-medium">{version.id}</span>
<span
class="text-xs px-2 py-1 rounded-full {version.type ===
'release'
? 'bg-green-500/20 text-green-400'
: 'bg-yellow-500/20 text-yellow-400'}"
>
{version.type}
</span>
</div>
</button>
{/each}
{#if filteredVersions().length === 0}
<div class="text-center py-8 text-zinc-500">
No versions found
</div>
{/if}
</div>
</div>
{:else if currentStep === 3}
<!-- Step 3: Mod Loader -->
<div class="space-y-4">
<div>
<div class="text-sm font-medium text-white/90 mb-3">
Mod Loader Type
</div>
<div class="flex gap-3">
{#each [
{ value: "vanilla", label: "Vanilla" },
{ value: "fabric", label: "Fabric" },
{ value: "forge", label: "Forge" },
] as loader}
<button
onclick={() => {
modLoaderType = loader.value as "vanilla" | "fabric" | "forge";
}}
class="flex-1 px-4 py-3 rounded-lg text-sm font-medium transition-colors {modLoaderType ===
loader.value
? 'bg-indigo-600 text-white'
: 'bg-zinc-800 text-zinc-400 hover:text-white'}"
>
{loader.label}
</button>
{/each}
</div>
</div>
{#if modLoaderType === "fabric"}
<div>
<label for="fabric-loader" class="block text-sm font-medium text-white/90 mb-2">
Fabric Loader Version
</label>
{#if loadingLoaders}
<div class="flex items-center gap-2 text-zinc-400">
<Loader2 size={16} class="animate-spin" />
Loading Fabric versions...
</div>
{:else if fabricLoaders.length > 0}
<select
id="fabric-loader"
bind:value={selectedFabricLoader}
class="w-full px-4 py-2 bg-zinc-800 border border-zinc-700 rounded-lg text-white focus:outline-none focus:ring-2 focus:ring-indigo-500"
>
{#each fabricLoaders as loader}
<option value={loader.loader.version}>
{loader.loader.version} {loader.loader.stable ? "(Stable)" : "(Beta)"}
</option>
{/each}
</select>
{:else}
<p class="text-sm text-red-400">No Fabric loaders available for this version</p>
{/if}
</div>
{:else if modLoaderType === "forge"}
<div>
<label for="forge-version" class="block text-sm font-medium text-white/90 mb-2">
Forge Version
</label>
{#if loadingLoaders}
<div class="flex items-center gap-2 text-zinc-400">
<Loader2 size={16} class="animate-spin" />
Loading Forge versions...
</div>
{:else if forgeVersions.length > 0}
<select
id="forge-version"
bind:value={selectedForgeLoader}
class="w-full px-4 py-2 bg-zinc-800 border border-zinc-700 rounded-lg text-white focus:outline-none focus:ring-2 focus:ring-indigo-500"
>
{#each forgeVersions as version}
<option value={version.version}>
{version.version}
</option>
{/each}
</select>
{:else}
<p class="text-sm text-red-400">No Forge versions available for this version</p>
{/if}
</div>
{:else if modLoaderType === "vanilla"}
<p class="text-sm text-zinc-400">
Create a vanilla Minecraft instance without any mod loaders
</p>
{/if}
</div>
{/if}
{#if errorMessage}
<div
class="mt-4 p-3 bg-red-500/10 border border-red-500/30 rounded-lg text-red-400 text-sm"
>
{errorMessage}
</div>
{/if}
</div>
<!-- Footer -->
<div
class="flex items-center justify-between gap-3 p-6 border-t border-zinc-700"
>
<button
onclick={() => goToStep(currentStep - 1)}
disabled={currentStep === 1 || creating}
class="px-4 py-2 rounded-lg bg-zinc-800 hover:bg-zinc-700 text-white transition-colors disabled:opacity-50 disabled:cursor-not-allowed flex items-center gap-2"
>
<ChevronLeft size={16} />
Back
</button>
<div class="flex gap-3">
<button
onclick={handleClose}
disabled={creating}
class="px-4 py-2 rounded-lg bg-zinc-800 hover:bg-zinc-700 text-white transition-colors disabled:opacity-50"
>
Cancel
</button>
{#if currentStep < 3}
<button
onclick={handleNext}
disabled={creating}
class="px-4 py-2 rounded-lg bg-indigo-600 hover:bg-indigo-500 text-white transition-colors disabled:opacity-50 flex items-center gap-2"
>
Next
<ChevronRight size={16} />
</button>
{:else}
<button
onclick={handleCreate}
disabled={creating ||
!instanceName.trim() ||
!selectedVersion ||
(modLoaderType === "fabric" && !selectedFabricLoader) ||
(modLoaderType === "forge" && !selectedForgeLoader)}
class="px-4 py-2 rounded-lg bg-indigo-600 hover:bg-indigo-500 text-white transition-colors disabled:opacity-50 flex items-center gap-2"
>
{#if creating}
<Loader2 size={16} class="animate-spin" />
Creating...
{:else}
Create Instance
{/if}
</button>
{/if}
</div>
</div>
</div>
</div>
{/if}
|