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use crate::core::game_version::Rule;
use std::env;

pub fn is_library_allowed(rules: &Option<Vec<Rule>>) -> bool {
    // If no rules, it's allowed by default
    let Some(rules) = rules else {
        return true;
    };

    if rules.is_empty() {
        return true;
    }

    // Default depends on the first rule theoretically, but usually "allow" if no "disallow" matches?
    // Actually MC logic: implicit disallow? No, implicit allow usually?
    // Official launcher Rule logic:
    // "Libraries are allowed unless restricted by a rule."
    // Actually detailed logic:
    // Check all rules. if action is "allow" and condition matches, allowed = true.
    // if action is "disallow" and condition matches, allowed = false.
    // Typically base state is false if rules exist? No.
    // Let's check common pattern.
    // Usually: [ {action: allow}, {action: disallow, os: "osx"} ]
    // This implies base allowed, but OS X disallowed.
    // Pattern 2: [ {action: allow, os: "osx"} ]
    // This implies ONLY osx allowed?

    // Correct logic:
    // If rules are present, start with result = false (deny all).
    // Loop through rules. If a rule applies (os matches), update result to (action == "allow").
    // Wait, let's verify.
    // If the list is [ {action: allow} ], result becomes true.
    // If list is [ {action: allow}, {action: disallow, os: "osx"} ].
    // On Linux: Rule 1 matches -> true. Rule 2 (osx) doesn't match -> ignore. Final: true.
    // On OSX: Rule 1 matches -> true. Rule 2 matches -> false. Final: false.

    // So: Start false. Apply rules in order.

    let mut allowed = false;

    for rule in rules {
        if rule_matches(rule) {
            allowed = rule.action == "allow";
        }
    }
    allowed
}

fn rule_matches(rule: &Rule) -> bool {
    // Feature-based rules (e.g., is_demo_user, has_quick_plays_support, is_quick_play_singleplayer)
    // are not implemented in this launcher, so we return false for any rule that has features.
    // This prevents adding arguments like --demo, --quickPlayPath, --quickPlaySingleplayer, etc.
    if rule.features.is_some() {
        return false;
    }

    match &rule.os {
        None => true, // No OS condition means it applies to all
        Some(os_rule) => {
            // Check OS name
            if let Some(os_name) = &os_rule.name {
                let os_match = match os_name.as_str() {
                    "osx" | "macos" => env::consts::OS == "macos",
                    "linux" => env::consts::OS == "linux",
                    "windows" => env::consts::OS == "windows",
                    _ => false, // Unknown OS name in rule
                };
                
                if !os_match {
                    return false;
                }
            }
            
            // Check architecture if specified
            if let Some(arch) = &os_rule.arch {
                let current_arch = env::consts::ARCH;
                if arch != current_arch && arch != "x86_64" {
                    // "x86" is sometimes used for x86_64, but we only match exact arch
                    return false;
                }
            }
            
            // Check version if specified (for OS version compatibility)
            if let Some(_version) = &os_rule.version {
                // Version checking would require parsing OS version strings
                // For now, we accept all versions (conservative approach)
                // In the future, parse version and compare
            }
            
            true
        }
    }
}