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authorRenaud G <renaud@rolisteam.org>2014-01-03 09:03:19 +0100
committerRenaud G <renaud@rolisteam.org>2014-01-03 09:03:19 +0100
commit4114232457cbc5739872f479ef5d7772e6b5f42f (patch)
tree5d3de93d44c43a1580f1475cf9c5f0fcdc262459 /diceparser.h
parentce35330954ed54180cc16d4d774ba73577c98679 (diff)
downloadOneRoll-4114232457cbc5739872f479ef5d7772e6b5f42f.tar.gz
OneRoll-4114232457cbc5739872f479ef5d7772e6b5f42f.zip
Adding new stuff and comment
Diffstat (limited to 'diceparser.h')
-rw-r--r--diceparser.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/diceparser.h b/diceparser.h
index 2905584..6833a92 100644
--- a/diceparser.h
+++ b/diceparser.h
@@ -5,6 +5,20 @@
#include <QMap>
#include "node/executionnode.h"
+/**
+ * @mainpage DiceParser
+ *
+ * the grammar is something like this:
+ *
+ * Command =: Expression | ScalarOperator Expression
+ * Expression =: number | number Dice | Command
+ * Dice =: DiceOperator Number(faces)
+ * DiceOperator =: D
+ * ScalarOperator =: [x,-,*,x,/]
+ * number =: [0-9]+
+ *
+ */
+
class Dice;
/**
* @brief The DiceParser class facade class, it receives a command and return a DiceResult class (not yet implemented).
@@ -75,6 +89,9 @@ private:
ExecutionNode* m_current;
};
+/**
+ * @brief The Dice class is a basic class to store dice. (May not be required any more).
+ */
class Dice
{
public: