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authorRenaud Guezennec <renaud.guezennec@ext.mpsa.com>2016-02-04 17:57:27 +0100
committerRenaud Guezennec <renaud.guezennec@ext.mpsa.com>2016-02-04 17:57:27 +0100
commitc796cef9dbbf48dcaf21dc4f4ea62db2ba4fe629 (patch)
tree2fb48b9a958d8e8ce22dd648ac9df1cf4d2c8c7e /highlightdice.h
parente7e79a8a74657ca6f8488a7cd3742bb2af734b0a (diff)
downloadOneRoll-c796cef9dbbf48dcaf21dc4f4ea62db2ba4fe629.tar.gz
OneRoll-c796cef9dbbf48dcaf21dc4f4ea62db2ba4fe629.zip
Add node for painting dice and new class for result.
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+/***************************************************************************
+ * Copyright (C) 2016 by Renaud Guezennec *
+ * http:://www.rolisteam.org/contact *
+ * *
+ * rolisteam is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#ifndef HighLightDice_H
+#define HighLightDice_H
+
+#include <QList>
+#include <QString>
+
+class HighLightDice
+{
+
+public:
+ HighLightDice(QList<quint64> result,bool isHighlighted, QString color);
+ virtual ~HighLightDice();
+
+
+
+ QList<quint64> getResult() const;
+ void setResult(const QList<quint64> &result);
+
+ bool isHighlighted() const;
+ void setHighlight(bool hasHighlight);
+
+ QString getColor() const;
+ void setColor(const QString &color);
+
+private:
+ QList<quint64> m_result;
+ bool m_hasHighlight;
+ QString m_color;
+};
+
+#endif // HighLightDice_H