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authorRenaud G <renaud@rolisteam.org>2019-07-25 09:59:03 +0200
committerRenaud G <renaud@rolisteam.org>2019-07-25 09:59:03 +0200
commit6f499de159eeac37fe473f945042e13359dc2d40 (patch)
tree17356b91f9994ab5b19405072878b8449781e74c /include/highlightdice.h
parentf5906125576a8323a731c9456ce3dfc53b67ef59 (diff)
downloadOneRoll-6f499de159eeac37fe473f945042e13359dc2d40.tar.gz
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+/***************************************************************************
+ * Copyright (C) 2016 by Renaud Guezennec *
+ * http:://www.rolisteam.org/contact *
+ * *
+ * rolisteam is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#ifndef HighLightDice_H
+#define HighLightDice_H
+
+#include <QList>
+#include <QString>
+
+class HighLightDice
+{
+public:
+ HighLightDice(QList<qint64> result, bool isHighlighted, QString color, bool displayed, quint64 faces);
+ virtual ~HighLightDice();
+
+ QList<qint64> getResult() const;
+ void setResult(const QList<qint64>& result);
+
+ bool isHighlighted() const;
+ void setHighlight(bool hasHighlight);
+
+ QString getColor() const;
+ void setColor(const QString& color);
+
+ bool getDisplayed() const;
+ void setDisplayed(bool displayed);
+
+ quint64 getFaces() const;
+ void setFaces(const quint64& faces);
+
+private:
+ QList<qint64> m_result;
+ bool m_hasHighlight= true;
+ QString m_color;
+ bool m_displayed= false;
+ quint64 m_faces;
+};
+
+#endif // HighLightDice_H