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authorRenaud G <renaud@rolisteam.org>2013-12-29 02:04:19 +0100
committerRenaud G <renaud@rolisteam.org>2013-12-29 02:04:19 +0100
commitf30020384f816b498fe1f6013758a8de37811821 (patch)
tree7388de7fe766fe2973d94a3256f8820e3c7fbcdf /node/executionnode.h
parent7a1784893af6fe986503dc67672135ed05816579 (diff)
downloadOneRoll-f30020384f816b498fe1f6013758a8de37811821.tar.gz
OneRoll-f30020384f816b498fe1f6013758a8de37811821.zip
Firt commit of the new dice system for rolisteam.
Diffstat (limited to 'node/executionnode.h')
-rw-r--r--node/executionnode.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/node/executionnode.h b/node/executionnode.h
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+++ b/node/executionnode.h
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+#ifndef EXECUTIONNODE_H
+#define EXECUTIONNODE_H
+
+#include "diceresult.h"
+
+class ExecutionNode
+{
+public:
+ ExecutionNode();
+ virtual ~ExecutionNode();
+ virtual void run(ExecutionNode* previous = NULL)=0;
+ DiceResult* getResult();
+ void setNextNode(ExecutionNode*);
+ ExecutionNode* getNextNode();
+protected:
+ DiceResult m_result;
+ ExecutionNode* m_nextNode;
+};
+
+#endif // EXECUTIONNODE_H