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authorRenaud Guezennec <renaud.guezennec@ext.mpsa.com>2016-01-26 12:54:01 +0100
committerRenaud Guezennec <renaud.guezennec@ext.mpsa.com>2016-01-26 12:54:01 +0100
commit961adaa3a01ff86817373e6dc8fe7e55571c8b89 (patch)
tree1b9f964ceea1c27fa61075ad7a9dc98006767030 /node/ifnode.cpp
parente4b5631e890df99eaf0728f9f1550c24cb1739f7 (diff)
downloadOneRoll-961adaa3a01ff86817373e6dc8fe7e55571c8b89.tar.gz
OneRoll-961adaa3a01ff86817373e6dc8fe7e55571c8b89.zip
Add ifnode class
Diffstat (limited to 'node/ifnode.cpp')
-rw-r--r--node/ifnode.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/node/ifnode.cpp b/node/ifnode.cpp
new file mode 100644
index 0000000..80e5264
--- /dev/null
+++ b/node/ifnode.cpp
@@ -0,0 +1,95 @@
+/***************************************************************************
+ * Copyright (C) 2016 by Renaud Guezennec *
+ * http://renaudguezennec.homelinux.org/accueil,3.html *
+ * *
+ * rolisteam is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#include "ifnode.h"
+#include "result/diceresult.h"
+
+IfNode::IfNode()
+{
+ m_result = new DiceResult();
+}
+
+IfNode::~IfNode()
+{
+
+}
+
+void IfNode::run(ExecutionNode *previous)
+{
+ m_previousNode = previous;
+ if(NULL==previous)
+ {
+ return;
+ }
+ Result* previousResult = previous->getResult();
+ DiceResult* previousDiceResult = dynamic_cast<DiceResult*>(previousResult);
+
+ if(NULL!=previousDiceResult)
+ {
+ qreal value = previousResult->getResult(Result::SCALAR).toReal();
+ QList<Die*> diceList=previousDiceResult->getResultList();
+ if(NULL!=m_validator)
+ {
+ if(!diceList.isEmpty())
+ {
+ foreach(Die* dice,diceList)
+ {
+ m_validator->hasValid(dice,true,true);
+ }
+ }
+ else
+ {
+ Die* dice = new Die();
+ dice->setValue(value);
+ dice->setFaces(value);
+ m_validator->hasValid(dice,true,true);
+ }
+ }
+ }
+
+ if(NULL!=m_nextNode)
+ {
+ m_nextNode->run(this);
+ }
+}
+
+void IfNode::setValidator(Validator* val)
+{
+ m_validator = val;
+}
+void IfNode::setInstructionTrue(ExecutionNode* node)
+{
+ m_true = node;
+}
+
+void IfNode::setInstructionFalse(ExecutionNode* node)
+{
+ m_false = node;
+}
+
+QString IfNode::toString(bool) const
+{
+
+}
+
+qint64 IfNode::getPriority() const
+{
+ return 4;
+}
+