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| author | 2016-01-26 12:54:01 +0100 | |
|---|---|---|
| committer | 2016-01-26 12:54:01 +0100 | |
| commit | 961adaa3a01ff86817373e6dc8fe7e55571c8b89 (patch) | |
| tree | 1b9f964ceea1c27fa61075ad7a9dc98006767030 /node/ifnode.cpp | |
| parent | e4b5631e890df99eaf0728f9f1550c24cb1739f7 (diff) | |
| download | OneRoll-961adaa3a01ff86817373e6dc8fe7e55571c8b89.tar.gz OneRoll-961adaa3a01ff86817373e6dc8fe7e55571c8b89.zip | |
Add ifnode class
Diffstat (limited to 'node/ifnode.cpp')
| -rw-r--r-- | node/ifnode.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/node/ifnode.cpp b/node/ifnode.cpp new file mode 100644 index 0000000..80e5264 --- /dev/null +++ b/node/ifnode.cpp @@ -0,0 +1,95 @@ +/*************************************************************************** + * Copyright (C) 2016 by Renaud Guezennec * + * http://renaudguezennec.homelinux.org/accueil,3.html * + * * + * rolisteam is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + ***************************************************************************/ +#include "ifnode.h" +#include "result/diceresult.h" + +IfNode::IfNode() +{ + m_result = new DiceResult(); +} + +IfNode::~IfNode() +{ + +} + +void IfNode::run(ExecutionNode *previous) +{ + m_previousNode = previous; + if(NULL==previous) + { + return; + } + Result* previousResult = previous->getResult(); + DiceResult* previousDiceResult = dynamic_cast<DiceResult*>(previousResult); + + if(NULL!=previousDiceResult) + { + qreal value = previousResult->getResult(Result::SCALAR).toReal(); + QList<Die*> diceList=previousDiceResult->getResultList(); + if(NULL!=m_validator) + { + if(!diceList.isEmpty()) + { + foreach(Die* dice,diceList) + { + m_validator->hasValid(dice,true,true); + } + } + else + { + Die* dice = new Die(); + dice->setValue(value); + dice->setFaces(value); + m_validator->hasValid(dice,true,true); + } + } + } + + if(NULL!=m_nextNode) + { + m_nextNode->run(this); + } +} + +void IfNode::setValidator(Validator* val) +{ + m_validator = val; +} +void IfNode::setInstructionTrue(ExecutionNode* node) +{ + m_true = node; +} + +void IfNode::setInstructionFalse(ExecutionNode* node) +{ + m_false = node; +} + +QString IfNode::toString(bool) const +{ + +} + +qint64 IfNode::getPriority() const +{ + return 4; +} + |