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authorRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
committerRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
commit07c5f6ec23fcf9237a24e71adcfacabce677f818 (patch)
tree588e8c5f82b9163181fad3581f610e6f1d88cba4 /node/ifnode.h
parenta9153f1615a842cfb9e9bcda4d9071e202618569 (diff)
downloadOneRoll-07c5f6ec23fcf9237a24e71adcfacabce677f818.tar.gz
OneRoll-07c5f6ec23fcf9237a24e71adcfacabce677f818.zip
Change file organization.
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diff --git a/node/ifnode.h b/node/ifnode.h
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-/***************************************************************************
- * Copyright (C) 2015 by Renaud Guezennec *
- * http:://www.rolisteam.org/contact *
- * *
- * rolisteam is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
- ***************************************************************************/
-#ifndef IFNODE_H
-#define IFNODE_H
-
-#include "executionnode.h"
-#include "result/diceresult.h"
-#include <diceparser/diceparserhelper.h>
-
-class ValidatorList;
-class PartialDiceRollNode : public ExecutionNode
-{
-public:
- PartialDiceRollNode();
-
- void insertDie(Die* die);
- virtual void run(ExecutionNode* previous= nullptr) override;
- virtual qint64 getPriority() const override;
- virtual ExecutionNode* getCopy() const override;
- virtual QString toString(bool withLabel) const override;
-
-private:
- DiceResult* m_diceResult;
-};
-
-/**
- * @brief The ifNode class explode dice while is valid by the validator.
- */
-class IfNode : public ExecutionNode
-{
-public:
- /**
- * @brief IfNode
- */
- IfNode();
- /**
- * @brief ~IfNode
- */
- virtual ~IfNode();
- /**
- * @brief run
- * @param previous
- */
- virtual void run(ExecutionNode* previous= nullptr);
- /**
- * @brief setValidator
- */
- virtual void setValidatorList(ValidatorList*);
- /**
- * @brief setInstructionTrue
- */
- virtual void setInstructionTrue(ExecutionNode*);
- /**
- * @brief setInstructionFalse
- */
- virtual void setInstructionFalse(ExecutionNode*);
- /**
- * @brief toString
- * @return
- */
- virtual QString toString(bool) const;
- /**
- * @brief getPriority
- * @return
- */
- virtual qint64 getPriority() const;
-
- /**
- * @brief generateDotTree
- */
- virtual void generateDotTree(QString&);
-
- /**
- * @brief getCopy
- * @return
- */
- virtual ExecutionNode* getCopy() const;
- /**
- * @brief getConditionType
- * @return
- */
- Dice::ConditionType getConditionType() const;
-
- /**
- * @brief setConditionType
- * @param conditionType
- */
- void setConditionType(const Dice::ConditionType& conditionType);
-
-protected:
- ExecutionNode* getLeafNode(ExecutionNode* node);
-
-protected:
- ValidatorList* m_validatorList= nullptr;
- Dice::ConditionType m_conditionType;
-
- ExecutionNode* m_true;
- ExecutionNode* m_false;
-};
-#endif