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authorRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
committerRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
commit07c5f6ec23fcf9237a24e71adcfacabce677f818 (patch)
tree588e8c5f82b9163181fad3581f610e6f1d88cba4 /node/keepdiceexecnode.h
parenta9153f1615a842cfb9e9bcda4d9071e202618569 (diff)
downloadOneRoll-07c5f6ec23fcf9237a24e71adcfacabce677f818.tar.gz
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-/*************************************************************************
- * Copyright (C) 2009 by Renaud Guezennec *
- * *
- * https://rolisteam.org/ *
- * *
- * rolisteam is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published *
- * by the Free Software Foundation; either version 2 of the License, *
- * or (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program; if not, write to the *
- * Free Software Foundation, Inc., *
- * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
- *************************************************************************/
-#ifndef KEEPDICEEXECNODE_H
-#define KEEPDICEEXECNODE_H
-
-#include "executionnode.h"
-#include "result/diceresult.h"
-/**
- * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the
- * dice result. Usually the pervious node of an KeepDiceExecNode is an SortNode.
- */
-class KeepDiceExecNode : public ExecutionNode
-{
-public:
- KeepDiceExecNode();
- virtual ~KeepDiceExecNode();
-
- virtual void run(ExecutionNode* previous);
- virtual void setDiceKeepNumber(ExecutionNode* valueNode );
- virtual QString toString(bool) const;
- virtual qint64 getPriority() const;
- virtual ExecutionNode* getCopy() const;
-
-private:
- ExecutionNode* m_numberOfDiceNode = nullptr;
- DiceResult* m_diceResult;
-};
-
-#endif // KEEPDICEEXECNODE_H