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authorRenaud G <renaud@rolisteam.org>2015-05-05 07:03:46 +0200
committerRenaud G <renaud@rolisteam.org>2015-05-05 07:03:46 +0200
commite844799045b0b3a4d8a968e011c96c10003d4256 (patch)
tree1e0d159489152769c87295e5c33e574d25ebc6a6 /node/keepdiceexecnode.h
parent590fc6528b09bf1abbd90caf31053cd5ef6b439b (diff)
parent6dbf254b7d5b19b77eb4716b24a1768f48b11248 (diff)
downloadOneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.tar.gz
OneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.zip
Merge branch 'master' of github.com:obiwankennedy/DiceParser
Diffstat (limited to 'node/keepdiceexecnode.h')
-rw-r--r--node/keepdiceexecnode.h25
1 files changed, 24 insertions, 1 deletions
diff --git a/node/keepdiceexecnode.h b/node/keepdiceexecnode.h
index 96e66c4..01f5028 100644
--- a/node/keepdiceexecnode.h
+++ b/node/keepdiceexecnode.h
@@ -1,9 +1,32 @@
+/*************************************************************************
+ * Copyright (C) 2009 by Renaud Guezennec *
+ * *
+ * http://www.rolisteam.org/ *
+ * *
+ * rolisteam is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published *
+ * by the Free Software Foundation; either version 2 of the License, *
+ * or (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ *************************************************************************/
#ifndef KEEPDICEEXECNODE_H
#define KEEPDICEEXECNODE_H
#include "executionnode.h"
#include "result/diceresult.h"
-
+/**
+ * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the dice result.
+ * Usually the pervious node of an KeepDiceExecNode is an SortNode.
+ */
class KeepDiceExecNode : public ExecutionNode
{
public: