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| author | 2015-05-05 07:03:46 +0200 | |
|---|---|---|
| committer | 2015-05-05 07:03:46 +0200 | |
| commit | e844799045b0b3a4d8a968e011c96c10003d4256 (patch) | |
| tree | 1e0d159489152769c87295e5c33e574d25ebc6a6 /node/keepdiceexecnode.h | |
| parent | 590fc6528b09bf1abbd90caf31053cd5ef6b439b (diff) | |
| parent | 6dbf254b7d5b19b77eb4716b24a1768f48b11248 (diff) | |
| download | OneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.tar.gz OneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.zip | |
Merge branch 'master' of github.com:obiwankennedy/DiceParser
Diffstat (limited to 'node/keepdiceexecnode.h')
| -rw-r--r-- | node/keepdiceexecnode.h | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/node/keepdiceexecnode.h b/node/keepdiceexecnode.h index 96e66c4..01f5028 100644 --- a/node/keepdiceexecnode.h +++ b/node/keepdiceexecnode.h @@ -1,9 +1,32 @@ +/************************************************************************* + * Copyright (C) 2009 by Renaud Guezennec * + * * + * http://www.rolisteam.org/ * + * * + * rolisteam is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published * + * by the Free Software Foundation; either version 2 of the License, * + * or (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + *************************************************************************/ #ifndef KEEPDICEEXECNODE_H #define KEEPDICEEXECNODE_H #include "executionnode.h" #include "result/diceresult.h" - +/** + * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the dice result. + * Usually the pervious node of an KeepDiceExecNode is an SortNode. + */ class KeepDiceExecNode : public ExecutionNode { public: |