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authorRenaud G <renaud@rolisteam.org>2016-11-28 00:36:15 +0100
committerRenaud G <renaud@rolisteam.org>2016-11-28 00:36:15 +0100
commit13e297604b00615d47352538e3c82ea1ac700d4c (patch)
tree567efe03594d261831897f03a7821c4c6eeac59b /node/paintnode.cpp
parentcdd1716bd1aa8d9bbd0137aa98ff24867b6b3a0e (diff)
downloadOneRoll-13e297604b00615d47352538e3c82ea1ac700d4c.tar.gz
OneRoll-13e297604b00615d47352538e3c82ea1ac700d4c.zip
-Add API for copying a branch of execution node.
-Allow to use if node several times.
Diffstat (limited to 'node/paintnode.cpp')
-rw-r--r--node/paintnode.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/node/paintnode.cpp b/node/paintnode.cpp
index 02a9358..5a85590 100644
--- a/node/paintnode.cpp
+++ b/node/paintnode.cpp
@@ -124,3 +124,12 @@ void PainterNode::insertColorItem(QString color, int value)
ColorItem item(color,value);
m_colors.append(item);
}
+ExecutionNode* PainterNode::getCopy() const
+{
+ PainterNode* node = new PainterNode();
+ if(NULL!=m_nextNode)
+ {
+ node->setNextNode(m_nextNode->getCopy());
+ }
+ return node;
+}