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authorRenaud G <renaud@rolisteam.org>2013-12-29 02:04:19 +0100
committerRenaud G <renaud@rolisteam.org>2013-12-29 02:04:19 +0100
commitf30020384f816b498fe1f6013758a8de37811821 (patch)
tree7388de7fe766fe2973d94a3256f8820e3c7fbcdf /node/rerolldicenode.h
parent7a1784893af6fe986503dc67672135ed05816579 (diff)
downloadOneRoll-f30020384f816b498fe1f6013758a8de37811821.tar.gz
OneRoll-f30020384f816b498fe1f6013758a8de37811821.zip
Firt commit of the new dice system for rolisteam.
Diffstat (limited to 'node/rerolldicenode.h')
-rw-r--r--node/rerolldicenode.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/node/rerolldicenode.h b/node/rerolldicenode.h
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+#ifndef REROLLDICENODE_H
+#define REROLLDICENODE_H
+
+
+#include "executionnode.h"
+
+/**
+ * @brief The RerollDiceNode class reroll dice given a condition and replace(or add) the result.
+ */
+class RerollDiceNode : public ExecutionNode
+{
+
+public:
+ enum ReRollMode {EQUAL,LESSER,GREATER};
+ RerollDiceNode(ExecutionNode* previous);
+
+ virtual void run();
+private:
+ ExecutionNode* m_previous;
+};
+
+#endif // REROLLDICENODE_H