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authorRenaud G <renaud@rolisteam.org>2015-05-05 07:03:46 +0200
committerRenaud G <renaud@rolisteam.org>2015-05-05 07:03:46 +0200
commite844799045b0b3a4d8a968e011c96c10003d4256 (patch)
tree1e0d159489152769c87295e5c33e574d25ebc6a6 /node/sortresult.h
parent590fc6528b09bf1abbd90caf31053cd5ef6b439b (diff)
parent6dbf254b7d5b19b77eb4716b24a1768f48b11248 (diff)
downloadOneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.tar.gz
OneRoll-e844799045b0b3a4d8a968e011c96c10003d4256.zip
Merge branch 'master' of github.com:obiwankennedy/DiceParser
Diffstat (limited to 'node/sortresult.h')
-rw-r--r--node/sortresult.h45
1 files changed, 43 insertions, 2 deletions
diff --git a/node/sortresult.h b/node/sortresult.h
index 8ce03a2..d505e4b 100644
--- a/node/sortresult.h
+++ b/node/sortresult.h
@@ -1,18 +1,59 @@
+/***************************************************************************
+* Copyright (C) 2014 by Renaud Guezennec *
+* http://renaudguezennec.homelinux.org/accueil,3.html *
+* *
+* This file is part of DiceParser *
+* *
+* DiceParser is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+***************************************************************************/
#ifndef SORTRESULT_H
#define SORTRESULT_H
#include "executionnode.h"
#include "result/diceresult.h"
-
+/**
+ * @brief The SortResultNode class is an ExecutionNode, and it is dedicated to sort dice list.
+ * The sort is made by hand, using half-interval search algorithm.
+ */
class SortResultNode : public ExecutionNode
{
public:
+ /**
+ * @brief SortResultNode
+ */
SortResultNode();
+ /**
+ * @brief run
+ */
virtual void run(ExecutionNode*);
-
+ /**
+ * @brief setSortAscending
+ * @param asc
+ */
void setSortAscending(bool asc);
+ /**
+ * @brief toString
+ * @return
+ */
virtual QString toString()const;
+ /**
+ * @brief getPriority
+ * @return
+ */
virtual qint64 getPriority() const;
private: