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authorRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
committerRenaud G <renaud@rolisteam.org>2022-04-29 10:48:09 +0200
commit07c5f6ec23fcf9237a24e71adcfacabce677f818 (patch)
tree588e8c5f82b9163181fad3581f610e6f1d88cba4 /src/libparser/validator.cpp
parenta9153f1615a842cfb9e9bcda4d9071e202618569 (diff)
downloadOneRoll-07c5f6ec23fcf9237a24e71adcfacabce677f818.tar.gz
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diff --git a/src/libparser/validator.cpp b/src/libparser/validator.cpp
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+/***************************************************************************
+ * Copyright (C) 2014 by Renaud Guezennec *
+ * https://rolisteam.org/contact *
+ * *
+ * This file is part of DiceParser *
+ * *
+ * DiceParser is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#include "validator.h"
+
+Validator::Validator() {}
+Validator::~Validator() {}
+
+template <typename Functor>
+qint64 Validator::onEach(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ qint64 result= 0;
+ std::for_each(b.begin(), b.end(), [this, recursive, unlight, functor, &result](Die* die) {
+ if(hasValid(die, recursive, unlight))
+ {
+ ++result;
+ functor(die, recursive, unlight);
+ }
+ });
+ return result;
+}
+
+template <typename Functor>
+qint64 Validator::onEachValue(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ qint64 result= 0;
+ std::for_each(b.begin(), b.end(), [this, recursive, unlight, functor, &result](Die* die) {
+ if(hasValid(die, recursive, unlight))
+ {
+ ++result;
+ functor(die, recursive, unlight);
+ }
+ });
+ return result;
+}
+
+template <typename Functor>
+qint64 Validator::oneOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ auto oneOfThem= std::any_of(b.begin(), b.end(),
+ [this, recursive, unlight](Die* die) { return hasValid(die, recursive, unlight); });
+ if(oneOfThem)
+ functor(recursive, unlight);
+ return oneOfThem ? 1 : 0;
+}
+
+template <typename Functor>
+qint64 Validator::allOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ auto all= std::all_of(b.begin(), b.end(),
+ [this, recursive, unlight](Die* die) { return hasValid(die, recursive, unlight); });
+ if(all)
+ functor(recursive, unlight);
+ return all ? 1 : 0;
+}
+
+template <typename Functor>
+qint64 Validator::onScalar(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ qint64 result= 0;
+ for(const auto& die : b)
+ {
+ result+= die->getValue();
+ }
+ Die die;
+ die.setValue(result);
+ if(hasValid(&die, recursive, unlight))
+ {
+ functor(recursive, unlight);
+ return 1;
+ }
+ return 0;
+}
+
+const std::set<qint64>& Validator::getPossibleValues(const std::pair<qint64, qint64>&)
+{
+ return m_values;
+}
+
+template <typename Functor>
+qint64 Validator::validResult(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const
+{
+ qint64 result;
+ switch(m_conditionType)
+ {
+ case Dice::OnEach:
+ result= onEach(b, recursive, unlight, functor);
+ break;
+ case Dice::OnEachValue:
+ result= onEachValue(b, recursive, unlight, functor);
+ break;
+ case Dice::OneOfThem:
+ result= oneOfThem(b, recursive, unlight, functor);
+ break;
+ case Dice::AllOfThem:
+ result= allOfThem(b, recursive, unlight, functor);
+ break;
+ case Dice::OnScalar:
+ result= onScalar(b, recursive, unlight, functor);
+ break;
+ }
+ return result;
+}
+
+Dice::ConditionType Validator::getConditionType() const
+{
+ return m_conditionType;
+}
+
+void Validator::setConditionType(const Dice::ConditionType& conditionType)
+{
+ m_conditionType= conditionType;
+}