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authorRenaud G <renaud@rolisteam.org>2019-07-25 09:59:03 +0200
committerRenaud G <renaud@rolisteam.org>2019-07-25 09:59:03 +0200
commit6f499de159eeac37fe473f945042e13359dc2d40 (patch)
tree17356b91f9994ab5b19405072878b8449781e74c /tests/dice/testnode.h
parentf5906125576a8323a731c9456ce3dfc53b67ef59 (diff)
downloadOneRoll-6f499de159eeac37fe473f945042e13359dc2d40.tar.gz
OneRoll-6f499de159eeac37fe473f945042e13359dc2d40.zip
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+#ifndef TESTNODE_H
+#define TESTNODE_H
+
+#include <Qt>
+
+#include "executionnode.h"
+#include "result/diceresult.h"
+#include <utility>
+/**
+ * @brief The TestNode class replaces any kind of node for test purpose.
+ */
+class TestNode : public ExecutionNode
+{
+public:
+ /**
+ * @brief TestNode builds an instance
+ * @param faces, number of faces of dices
+ * @param offset, first value of dice.
+ */
+ TestNode();
+ virtual ~TestNode() override;
+
+ /**
+ * @brief run - starts to roll dice.
+ */
+ virtual void run(ExecutionNode*) override;
+ /**
+ * @brief toString
+ * @param wl
+ * @return use to generate dot tree;
+ */
+ virtual QString toString(bool wl) const override;
+ /**
+ * @brief getPriority
+ * @return priority for dice roll: 4 (higher)
+ */
+ virtual qint64 getPriority() const override;
+
+ virtual ExecutionNode* getCopy() const override;
+
+ void setResult(Result* result);
+};
+
+#endif // TESTNODE_H