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authorRenaud G <renaud@rolisteam.org>2020-01-30 01:27:15 +0100
committerRenaud G <renaud@rolisteam.org>2020-03-28 02:05:05 +0100
commit653ba9395a36cc20ec1d68c9a9cae78973fa334c (patch)
tree72753ed3bdca117baf001cdf8251b1fb22276eeb /validator.h
parent22d71d0032e2f44a8f267895aea3bd87864791b3 (diff)
downloadOneRoll-653ba9395a36cc20ec1d68c9a9cae78973fa334c.tar.gz
OneRoll-653ba9395a36cc20ec1d68c9a9cae78973fa334c.zip
add unicity and repeat function part2
Diffstat (limited to 'validator.h')
-rw-r--r--validator.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/validator.h b/validator.h
index a1e7d65..c9f0b4c 100644
--- a/validator.h
+++ b/validator.h
@@ -31,6 +31,7 @@
* @brief The Validator class is an abstract class for checking the validity of dice for some
* operator.
*/
+// template <Dice::ConditionType C>
class Validator
{
public:
@@ -66,11 +67,38 @@ public:
* @return return a copy of this validator
*/
virtual Validator* getCopy() const= 0;
-
+ /**
+ * @brief getPossibleValues
+ * @param range
+ * @return
+ */
virtual const std::set<qint64>& getPossibleValues(const std::pair<qint64, qint64>& range);
+ /**
+ * @brief validResult
+ * @param b
+ * @param recursive
+ * @param unlight
+ * @return
+ */
+ template <typename Functor>
+ qint64 validResult(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+
+ Dice::ConditionType getConditionType() const;
+ void setConditionType(const Dice::ConditionType& conditionType);
+
+protected:
+ template <typename Functor>
+ qint64 onEach(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 oneOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 allOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 onScalar(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
protected:
std::set<qint64> m_values;
+ Dice::ConditionType m_conditionType= Dice::OnEach;
};
#endif // VALIDATOR_H