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authorRenaud Guezennec <renaud@rolisteam.org>2020-03-28 01:08:11 +0000
committerRenaud Guezennec <renaud@rolisteam.org>2020-03-28 01:08:11 +0000
commit944072519b4e7bc31e93024ece61b1079f7427a5 (patch)
tree522475f7c4d5dade1c0b3482ab35d3f625b99ebe /validator.h
parent932d863c2a2c9b08d8ce1f4e1041e5795daedc6d (diff)
parent088b2fa45dc2c763187109ec7d77f9eb096e498e (diff)
downloadOneRoll-944072519b4e7bc31e93024ece61b1079f7427a5.tar.gz
OneRoll-944072519b4e7bc31e93024ece61b1079f7427a5.zip
Merge branch 'repeat2' into 'master'
All new features See merge request kde/rolisteam-diceparser!4
Diffstat (limited to 'validator.h')
-rw-r--r--validator.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/validator.h b/validator.h
index a1e7d65..c9f0b4c 100644
--- a/validator.h
+++ b/validator.h
@@ -31,6 +31,7 @@
* @brief The Validator class is an abstract class for checking the validity of dice for some
* operator.
*/
+// template <Dice::ConditionType C>
class Validator
{
public:
@@ -66,11 +67,38 @@ public:
* @return return a copy of this validator
*/
virtual Validator* getCopy() const= 0;
-
+ /**
+ * @brief getPossibleValues
+ * @param range
+ * @return
+ */
virtual const std::set<qint64>& getPossibleValues(const std::pair<qint64, qint64>& range);
+ /**
+ * @brief validResult
+ * @param b
+ * @param recursive
+ * @param unlight
+ * @return
+ */
+ template <typename Functor>
+ qint64 validResult(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+
+ Dice::ConditionType getConditionType() const;
+ void setConditionType(const Dice::ConditionType& conditionType);
+
+protected:
+ template <typename Functor>
+ qint64 onEach(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 oneOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 allOfThem(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
+ template <typename Functor>
+ qint64 onScalar(const std::vector<Die*>& b, bool recursive, bool unlight, Functor functor) const;
protected:
std::set<qint64> m_values;
+ Dice::ConditionType m_conditionType= Dice::OnEach;
};
#endif // VALIDATOR_H