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@@ -1,4 +1,19 @@ [](http://www.rolisteam.org) + +**Table of Contents** + +* [DiceParser](#diceparser--what-is-it-) +* [Platforms](#roll-dice-on-each-platform) +* [Limitations](#known-limitations) +* [Roll a die](#how-to-roll-a-die) +* [List of operator](#list-of-operator) +* [Arithmetic](#arithmetic) +* [Arithmetic and Dice](#arithmetic-and-dice) +* [Validator](#validator) +* [Value from set](#select-value-from-list) +* [Miscellaneous examples](#examples) +* [Best Practices](#best-practices) + # Documentation: ## DiceParser : What is it ? @@ -78,6 +93,7 @@ Thanks of several operations and options, you can tune a bit your rolling comman * m : Merge * i : if * g : Group +* \# : Comment ### Keep @@ -217,6 +233,21 @@ If you plan to use if operator to display text message. You must surround text w Roll 5 dice and then try to group them to make group of 10 [7th sea system]. +# Comment (\#) + +> 2D6 # Sword attack + +Display "Sword attack" and the result of the two dice. +DiceParser ignore everything after the \#. The whole part is treated as one comment. +So DiceParser can answer question: + +> 1L[yes,no] # Am I evil ? + +``` +What the answer is ? +yes +``` + ## example: > 1d6i[<4]{3} @@ -358,6 +389,15 @@ The L operator (meaning list) can offer you the opportunity to pick up value fro > 1L[sword,bow,knife,gun,shotgun] +With comment + +> 1L[yes,no] # Am I evil ? + +``` +What the answer is ? +yes +``` + ## Examples > 3D100 |