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-rw-r--r--irc/botircdiceparser.h39
1 files changed, 29 insertions, 10 deletions
diff --git a/irc/botircdiceparser.h b/irc/botircdiceparser.h
index d7139d6..5933b12 100644
--- a/irc/botircdiceparser.h
+++ b/irc/botircdiceparser.h
@@ -1,36 +1,55 @@
+/***************************************************************************
+* Copyright (C) 2014 by Renaud Guezennec *
+* http://www.rolisteam.org/contact *
+* *
+* This file is part of DiceParser *
+* *
+* DiceParser is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+***************************************************************************/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
-#include <QMainWindow>
#include "diceparser.h"
#include <QTcpSocket>
-namespace Ui {
-class MainWindow;
-}
-
-class MainWindow : public QMainWindow
+class BotIrcDiceParser : public QObject
{
Q_OBJECT
public:
- explicit MainWindow(QWidget *parent = 0);
- virtual ~MainWindow();
+ explicit BotIrcDiceParser(QObject *parent = 0);
+ virtual ~BotIrcDiceParser();
+ QString diceToText(ExportedDiceResult &dice, bool highlight, bool homogeneous);
+ QString startDiceParsing(QString &cmd, bool highlight);
public slots:
void errorOccurs(QAbstractSocket::SocketError);
+ void connectToServer();
private:
- Ui::MainWindow *ui;
+ //Ui::BotIrcDiceParser *ui;
QTcpSocket * m_socket;
DiceParser* m_parser;
private slots:
void readData();
- void connectToServer();
void disconnectFromServer();
void authentificationProcess();
void joinChannel();
+ void setRegisterName();
};
#endif // MAINWINDOW_H