diff options
Diffstat (limited to 'node/sortresult.cpp')
| -rw-r--r-- | node/sortresult.cpp | 168 |
1 files changed, 80 insertions, 88 deletions
diff --git a/node/sortresult.cpp b/node/sortresult.cpp index 69611df..76fae2b 100644 --- a/node/sortresult.cpp +++ b/node/sortresult.cpp @@ -1,162 +1,154 @@ /*************************************************************************** -* Copyright (C) 2014 by Renaud Guezennec * -* http://www.rolisteam.org/contact * -* * -* This file is part of DiceParser * -* * -* DiceParser is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License for more details. * -* * -* You should have received a copy of the GNU General Public License * -* along with this program; if not, write to the * -* Free Software Foundation, Inc., * -* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * -***************************************************************************/ + * Copyright (C) 2014 by Renaud Guezennec * + * http://www.rolisteam.org/contact * + * * + * This file is part of DiceParser * + * * + * DiceParser is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + ***************************************************************************/ #include "sortresult.h" -#include <QDebug> #include "die.h" +#include <QDebug> -SortResultNode::SortResultNode() - : m_diceResult(new DiceResult) +SortResultNode::SortResultNode() : m_diceResult(new DiceResult) { - m_ascending = true; - m_result = m_diceResult; - + m_ascending= true; + m_result= m_diceResult; } void SortResultNode::run(ExecutionNode* node) { - m_previousNode = node; - if(nullptr==node) + m_previousNode= node; + if(nullptr == node) { return; } - DiceResult* previousDiceResult = dynamic_cast<DiceResult*>(node->getResult()); + DiceResult* previousDiceResult= dynamic_cast<DiceResult*>(node->getResult()); m_diceResult->setPrevious(previousDiceResult); - if(nullptr!=previousDiceResult) - { - auto const& diceList=previousDiceResult->getResultList(); - QList<Die*> diceList2=m_diceResult->getResultList(); + if(nullptr != previousDiceResult) + { + auto const& diceList= previousDiceResult->getResultList(); + QList<Die*> diceList2= m_diceResult->getResultList(); - /* const auto& asce = [](const Die* a,const Die* b){ - return a->getValue() < b->getValue(); - }; - const auto& desc = [](const Die* a,const Die* b){ - return a->getValue() > b->getValue(); - }; + /* const auto& asce = [](const Die* a,const Die* b){ + return a->getValue() < b->getValue(); + }; + const auto& desc = [](const Die* a,const Die* b){ + return a->getValue() > b->getValue(); + }; - for(auto const dice : diceList) - { - Die* tmp1 = new Die(*dice); - diceList2.append(tmp1); - } - if(m_ascending) - std::sort(diceList2.begin(), diceList2.end(), asce); - else - std::sort(diceList2.begin(), diceList2.end(), desc);*/ + for(auto const dice : diceList) + { + Die* tmp1 = new Die(*dice); + diceList2.append(tmp1); + } + if(m_ascending) + std::sort(diceList2.begin(), diceList2.end(), asce); + else + std::sort(diceList2.begin(), diceList2.end(), desc);*/ // half-interval search sorting - for(int i = 0; i<diceList.size();++i) + for(int i= 0; i < diceList.size(); ++i) { - - Die* tmp1 = new Die(*diceList[i]); + Die* tmp1= new Die(*diceList[i]); //*tmp1=*diceList[i]; diceList[i]->displayed(); - int j =0; - bool found = false; - int start = 0; - int end = diceList2.size(); - Die* tmp2 = nullptr; + int j= 0; + bool found= false; + int start= 0; + int end= diceList2.size(); + Die* tmp2= nullptr; while(!found) { - int distance = end-start; - j = (start+end)/2; + int distance= end - start; + j= (start + end) / 2; if(distance == 0) { - j=end; - found=true; + j= end; + found= true; } else { - tmp2 = diceList2[j]; + tmp2= diceList2[j]; if(tmp1->getValue() < tmp2->getValue()) { - end=j; + end= j; } else { - start=j+1; + start= j + 1; } } } - diceList2.insert(j,tmp1); + diceList2.insert(j, tmp1); } if(!m_ascending) { - for(int i = 0; i< diceList2.size()/2; ++i) + for(int i= 0; i < diceList2.size() / 2; ++i) { - diceList2.swap(i,diceList2.size()-(1+i)); + diceList2.swap(i, diceList2.size() - (1 + i)); } - } m_diceResult->setResultList(diceList2); - if(nullptr!=m_nextNode) + if(nullptr != m_nextNode) { m_nextNode->run(this); } } else { - //m_result = node->getResult(); - //m_errors.append(DIE_RESULT_EXPECTED); + // m_result = node->getResult(); + // m_errors.append(DIE_RESULT_EXPECTED); } - } void SortResultNode::setSortAscending(bool asc) { - m_ascending = asc; + m_ascending= asc; } QString SortResultNode::toString(bool wl) const { - if(wl) - { - auto order = m_ascending ? QStringLiteral("Ascending") : QStringLiteral("Descending"); + if(wl) + { + auto order= m_ascending ? QStringLiteral("Ascending") : QStringLiteral("Descending"); return QString("%1 [label=\"SortResultNode %2\"]").arg(m_id, order); - } - else - { - return m_id; - } - + } + else + { + return m_id; + } } qint64 SortResultNode::getPriority() const { - qint64 priority=0; - if(nullptr!=m_nextNode) + qint64 priority= 0; + if(nullptr != m_nextNode) { - priority = m_nextNode->getPriority(); + priority= m_nextNode->getPriority(); } - return priority; } ExecutionNode* SortResultNode::getCopy() const { - SortResultNode* node = new SortResultNode(); + SortResultNode* node= new SortResultNode(); node->setSortAscending(m_ascending); - if(nullptr!=m_nextNode) + if(nullptr != m_nextNode) { node->setNextNode(m_nextNode->getCopy()); } return node; - } |