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+/***************************************************************************
+ * Copyright (C) 2015 by Renaud Guezennec *
+ * http:://www.rolisteam.org/contact *
+ * *
+ * rolisteam is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#ifndef IFNODE_H
+#define IFNODE_H
+
+#include "executionnode.h"
+#include "result/diceresult.h"
+#include <diceparser/diceparserhelper.h>
+
+class ValidatorList;
+class PartialDiceRollNode : public ExecutionNode
+{
+public:
+ PartialDiceRollNode();
+
+ void insertDie(Die* die);
+ virtual void run(ExecutionNode* previous= nullptr) override;
+ virtual qint64 getPriority() const override;
+ virtual ExecutionNode* getCopy() const override;
+ virtual QString toString(bool withLabel) const override;
+
+private:
+ DiceResult* m_diceResult;
+};
+
+/**
+ * @brief The ifNode class explode dice while is valid by the validator.
+ */
+class IfNode : public ExecutionNode
+{
+public:
+ /**
+ * @brief IfNode
+ */
+ IfNode();
+ /**
+ * @brief ~IfNode
+ */
+ virtual ~IfNode();
+ /**
+ * @brief run
+ * @param previous
+ */
+ virtual void run(ExecutionNode* previous= nullptr);
+ /**
+ * @brief setValidator
+ */
+ virtual void setValidatorList(ValidatorList*);
+ /**
+ * @brief setInstructionTrue
+ */
+ virtual void setInstructionTrue(ExecutionNode*);
+ /**
+ * @brief setInstructionFalse
+ */
+ virtual void setInstructionFalse(ExecutionNode*);
+ /**
+ * @brief toString
+ * @return
+ */
+ virtual QString toString(bool) const;
+ /**
+ * @brief getPriority
+ * @return
+ */
+ virtual qint64 getPriority() const;
+
+ /**
+ * @brief generateDotTree
+ */
+ virtual void generateDotTree(QString&);
+
+ /**
+ * @brief getCopy
+ * @return
+ */
+ virtual ExecutionNode* getCopy() const;
+ /**
+ * @brief getConditionType
+ * @return
+ */
+ Dice::ConditionType getConditionType() const;
+
+ /**
+ * @brief setConditionType
+ * @param conditionType
+ */
+ void setConditionType(const Dice::ConditionType& conditionType);
+
+protected:
+ ExecutionNode* getLeafNode(ExecutionNode* node);
+
+protected:
+ ValidatorList* m_validatorList= nullptr;
+ Dice::ConditionType m_conditionType;
+
+ ExecutionNode* m_true;
+ ExecutionNode* m_false;
+};
+#endif