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Diffstat (limited to 'src/libparser/node/ifnode.h')
| -rw-r--r-- | src/libparser/node/ifnode.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/libparser/node/ifnode.h b/src/libparser/node/ifnode.h new file mode 100644 index 0000000..912d65c --- /dev/null +++ b/src/libparser/node/ifnode.h @@ -0,0 +1,117 @@ +/*************************************************************************** + * Copyright (C) 2015 by Renaud Guezennec * + * http:://www.rolisteam.org/contact * + * * + * rolisteam is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + ***************************************************************************/ +#ifndef IFNODE_H +#define IFNODE_H + +#include "executionnode.h" +#include "result/diceresult.h" +#include <diceparser/diceparserhelper.h> + +class ValidatorList; +class PartialDiceRollNode : public ExecutionNode +{ +public: + PartialDiceRollNode(); + + void insertDie(Die* die); + virtual void run(ExecutionNode* previous= nullptr) override; + virtual qint64 getPriority() const override; + virtual ExecutionNode* getCopy() const override; + virtual QString toString(bool withLabel) const override; + +private: + DiceResult* m_diceResult; +}; + +/** + * @brief The ifNode class explode dice while is valid by the validator. + */ +class IfNode : public ExecutionNode +{ +public: + /** + * @brief IfNode + */ + IfNode(); + /** + * @brief ~IfNode + */ + virtual ~IfNode(); + /** + * @brief run + * @param previous + */ + virtual void run(ExecutionNode* previous= nullptr); + /** + * @brief setValidator + */ + virtual void setValidatorList(ValidatorList*); + /** + * @brief setInstructionTrue + */ + virtual void setInstructionTrue(ExecutionNode*); + /** + * @brief setInstructionFalse + */ + virtual void setInstructionFalse(ExecutionNode*); + /** + * @brief toString + * @return + */ + virtual QString toString(bool) const; + /** + * @brief getPriority + * @return + */ + virtual qint64 getPriority() const; + + /** + * @brief generateDotTree + */ + virtual void generateDotTree(QString&); + + /** + * @brief getCopy + * @return + */ + virtual ExecutionNode* getCopy() const; + /** + * @brief getConditionType + * @return + */ + Dice::ConditionType getConditionType() const; + + /** + * @brief setConditionType + * @param conditionType + */ + void setConditionType(const Dice::ConditionType& conditionType); + +protected: + ExecutionNode* getLeafNode(ExecutionNode* node); + +protected: + ValidatorList* m_validatorList= nullptr; + Dice::ConditionType m_conditionType; + + ExecutionNode* m_true; + ExecutionNode* m_false; +}; +#endif |