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Diffstat (limited to 'src/libparser/node/keepdiceexecnode.h')
| -rw-r--r-- | src/libparser/node/keepdiceexecnode.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/libparser/node/keepdiceexecnode.h b/src/libparser/node/keepdiceexecnode.h new file mode 100644 index 0000000..0dd6616 --- /dev/null +++ b/src/libparser/node/keepdiceexecnode.h @@ -0,0 +1,47 @@ +/************************************************************************* + * Copyright (C) 2009 by Renaud Guezennec * + * * + * https://rolisteam.org/ * + * * + * rolisteam is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published * + * by the Free Software Foundation; either version 2 of the License, * + * or (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + *************************************************************************/ +#ifndef KEEPDICEEXECNODE_H +#define KEEPDICEEXECNODE_H + +#include "executionnode.h" +#include "result/diceresult.h" +/** + * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the + * dice result. Usually the pervious node of an KeepDiceExecNode is an SortNode. + */ +class KeepDiceExecNode : public ExecutionNode +{ +public: + KeepDiceExecNode(); + virtual ~KeepDiceExecNode(); + + virtual void run(ExecutionNode* previous); + virtual void setDiceKeepNumber(ExecutionNode* valueNode ); + virtual QString toString(bool) const; + virtual qint64 getPriority() const; + virtual ExecutionNode* getCopy() const; + +private: + ExecutionNode* m_numberOfDiceNode = nullptr; + DiceResult* m_diceResult; +}; + +#endif // KEEPDICEEXECNODE_H |