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* compilation commandsRenaud G2016-11-211-7/+10
| | | fix compilation helps
* Update HelpMe.mdRenaud G2016-11-061-1/+1
| | | update link to svg
* Update HelpMe.mdRenaud G2016-11-061-10/+1
| | | add link to svg
* Update HelpMe.mdRenaud G2016-11-061-1/+11
| | | change svg link
* add filter nodeRenaud G2016-11-0516-38/+174
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| * Node after ifNode is ran as child of the allowed branch.Renaud G2016-11-041-3/+3
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| * -fix computation while there is arithmetic operator after if operator.Renaud G2016-11-041-0/+2
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| * fix compilation with cmakeRenaud G2016-11-043-0/+4
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| * add window class for mobileRenaud G2016-11-042-23/+0
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| * Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-11-032-6/+8
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| * | -Add differentThan logical operatorRenaud G2016-11-032-1/+9
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| * | -Add FilterNode to dice system.Renaud G2016-11-038-13/+141
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| * | -Add new operator nodeRenaud G2016-11-032-0/+17
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* | | -add management of string node to display text in some condition.Renaud G2016-11-016-8/+216
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* | | add String NodeRenaud G2016-11-012-0/+17
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* | -optimizing the random generation.Renaud G2016-10-232-6/+8
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* -remove random_device because not all platform has random device.Renaud G2016-10-131-3/+4
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* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-10-104-3/+12
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* | -change random method.Renaud G2016-10-102-3/+9
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| * vs compilationRenaud G2016-10-081-1/+1
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| * build instructionsRenaud G2016-10-021-0/+9
| | | | | | build instructions
| * Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-09-2538-89/+1408
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* | add file for mobile applicationRenaud G2016-09-256-0/+233
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* | add script to test manyRenaud G2016-09-252-0/+55
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* | -add status about empty range. To Be Defined range.Renaud G2016-09-252-1/+14
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* | -fix reading partially defined range.Renaud G2016-09-251-5/+46
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* | -remove limit of 3 jump.Renaud G2016-09-251-4/+13
| | | | | | | | | | Now the operation is jumping backward until it find its first dice result or it has reached the beginning.
* | -first draft of mobile application.Renaud G2016-09-257-47/+121
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* | -fix sequence of @.Renaud G2016-09-251-2/+4
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* | -add support for red and white color in cli client.Renaud G2016-09-251-0/+8
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* | -Add stuff for mobile application.Renaud G2016-09-253-0/+56
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* | Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-09-169-3/+208
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* | | -Fix some value on diceparser.Renaud G2016-09-169-28/+128
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| * | -fix stuffRenaud G2016-09-163-3/+6
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| * | add fileRenaud G2016-09-166-0/+202
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* | translate frenchRenaud G2016-09-161-13/+14
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* | Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-09-164-6/+189
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* | | add fileRenaud G2016-09-161-0/+339
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| * | add translation supportRenaud G2016-09-154-6/+189
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* | -fix crash when if is false.Renaud G2016-09-081-2/+2
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* | improve indentationRenaud G2016-07-152-38/+38
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| * update dice system.Renaud G2016-07-102-2/+2
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* improve readabilityRenaud G2016-06-151-11/+11
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* Update HelpMe.mdRenaud G2016-05-191-0/+8
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* Update HelpMe.mdRenaud G2016-05-191-0/+17
| | | Adding p operator
* fix separator issueRenaud G2016-05-061-3/+17
| | | | -remove dupplicates into resultat.
* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-05-059-56/+57
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* | -remove default dice for keep operator, alias are better solution toRenaud G2016-05-052-8/+8
| | | | | | | | that aim.
| * Add doxy page.Renaud G2016-04-301-11/+17
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| * Update HelpMe.mdRenaud G2016-04-281-6/+7
| | | | | | Add stuff on documentation