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* -new API to set the previous node.Renaud G2017-10-211-0/+1
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* -Add API for copying a branch of execution node.Renaud G2016-11-281-0/+7
| | | | -Allow to use if node several times.
* change Error code to Dice Error code, fix compilation issue on windowsRenaud G2016-03-051-3/+3
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* -Add Too Many Dice error type.Renaud G2015-10-111-1/+1
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* -Add Node Error : No dice to rollRenaud G2015-10-111-1/+1
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* add bool parameter to toString() function in node.Renaud G2015-08-201-0/+3
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* start fixing dot tree generationRenaud G2015-08-201-1/+1
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* add error of type: nothing understoodRenaud G2015-07-081-1/+1
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* -management of runtime errorRenaud G2015-04-271-2/+2
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* add error divide_by_zeroRenaud G2015-04-251-1/+1
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* add better error management (not finished yet)Renaud G2015-03-311-1/+1
| | | | | add check for endless loop in validator (not finished yet) Better helpMe
* -change headersRenaud G2015-03-061-1/+1
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* add generateTreeRenaud G2015-03-051-0/+5
| | | | add jumpbackward node
* -store pointeur to previous node.Renaud G2015-03-031-1/+10
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* add help APIRenaud G2014-12-091-0/+6
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* -Add commentsRenaud G2014-12-061-0/+45
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* Add error management. Protect sort node after scalar result node.Renaud G2014-11-091-0/+3
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* Update executionnode.hobiwankennedy2014-01-301-0/+1
| | | getPriority
* Update executionnode.hobiwankennedy2014-01-211-1/+2
| | | toString
* Update executionnode.hobiwankennedy2014-01-071-3/+3
| | | make API more generic
* Firt commit of the new dice system for rolisteam.Renaud G2013-12-291-0/+20