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path: root/node/ifnode.cpp
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* Change website addressRenaud G2020-04-121-1/+1
* add unicity and repeat function part2Renaud G2020-03-281-60/+23
* Fix 1d20|3i:[>1]{"Success"}{"Failure"} command.Renaud G2020-01-291-1/+1
* Fix test of IFRenaud G2019-12-251-6/+30
* fix [2,2,4,2]i[=4]{-4} commandRenaud G2019-12-221-5/+19
* Second part for fixing #55Renaud G2019-09-251-2/+66
* Painter dice now have a copy of the resultRenaud G2019-07-281-1/+1
* Rework of the component to be a proper libRenaud G2019-07-251-1/+1
* fix if behaviour and outputRenaud G2019-07-191-21/+21
* clang formatRenaud G2019-02-121-97/+93
* -The else becames more genericRenaud Guezennec2017-11-281-2/+2
* -fix copy of if operatorRenaud Guezennec2017-11-281-3/+3
* add stuff to debug if operator in if operatorRenaud G2017-11-281-3/+5
* remove useless commitRenaud G2017-11-251-7/+2
* -c++11 update about for and nullptr.Renaud G2017-10-291-23/+28
* add groupRenaud G2017-10-181-2/+2
* -remove debug messages.Renaud G2017-05-061-7/+0
* -NULL to nullptrrguezennec2017-04-281-11/+20
* -Add : compare operator to ask the if operator to compare the scalarRenaud G2017-02-281-19/+21
* -update API usedRenaud G2017-02-121-1/+1
* -remove debug output.Renaud G2017-01-281-1/+0
* -remove debug message.Renaud G2016-11-281-1/+0
* -Add API for copying a branch of execution node.Renaud G2016-11-281-14/+121
* Node after ifNode is ran as child of the allowed branch.Renaud G2016-11-041-3/+3
* -Fix some value on diceparser.Renaud G2016-09-161-0/+48
* prevent crash after using ifnode.Renaud G2016-04-171-1/+1
* change contact link.Renaud G2016-04-031-1/+1
* Add Management of ColorRenaud Guezennec2016-02-041-2/+9
* Cppcheck warning for ifnode.Renaud G2016-01-301-0/+1
* Implementation of the if node. Work with one if.Renaud Guezennec2016-01-261-4/+35
* Add ifnode classRenaud Guezennec2016-01-261-0/+95