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path: root/parsingtoolbox.cpp
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* List operator fix of range.Renaud G2018-12-151-5/+23
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* add integer division operatorRenaud G2018-09-281-0/+1
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* Adding powRenaud G2018-09-021-0/+1
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* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2018-08-271-6/+6
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* | -New API for validating validor.Renaud G2018-08-271-2/+4
| | | | | | | | Prevent endless loop in R operator.
| * Change management of variable (ref instead of pointer)Renaud G2018-08-121-6/+6
|/ | | | | using static is a bad idea as more and more diceparser are now use in rolisteam.
* Clean upRenaud G2018-04-221-2/+0
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* -Add blank line.Renaud G2018-04-111-0/+1
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* -move readoperand inside parsingtoolbox.Renaud G2018-03-181-7/+40
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* add API to set startNode VectorRenaud G2018-03-181-5/+16
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* -c++11 for loop (instead foreach)Renaud G2018-03-171-3/+3
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* fix cpp errorsRenaud G2018-03-061-0/+2
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* -remove warningsRenaud G2018-02-241-1/+1
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* -fix non return value.Renaud G2018-02-111-0/+1
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* -Add management of unique for dice and list.Renaud G2018-01-251-1/+1
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* fix readDynamicVariableRenaud G2018-01-111-4/+3
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* -Fix reading dynamic variableobiwankennedy2017-11-301-1/+16
| | | | -Move function
* -clean up codeRenaud Guezennec2017-11-281-3/+0
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* -syntax parsing for dynamic variables.Renaud Guezennec2017-11-281-0/+23
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* remove useless commitRenaud G2017-11-251-5/+4
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* -add powRenaud G2017-10-291-9/+10
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* -c++11 updateRenaud G2017-10-211-7/+7
| | | | -update some features
* Merge branch 'group'Renaud G2017-10-181-0/+15
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| * add groupRenaud G2017-10-181-0/+15
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* | c++11 stuff and remove outputRenaud G2017-10-131-2/+2
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* -management of arithmetic operator for scalar result of dice.rguezennec2017-04-271-8/+8
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* add fail reasonRenaud G2017-03-061-3/+16
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* -Add : compare operator to ask the if operator to compare the scalarRenaud G2017-02-281-0/+5
| | | | result.
* -update API usedRenaud G2017-02-121-0/+13
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* -remove debug outputs.Renaud G2017-02-051-1/+0
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* -fix help command.Renaud G2017-01-141-1/+2
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* -Add API for copying a branch of execution node.Renaud G2016-11-281-0/+17
| | | | -Allow to use if node several times.
* add filter nodeRenaud G2016-11-051-0/+1
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| * -Add FilterNode to dice system.Renaud G2016-11-031-0/+1
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* | -add management of string node to display text in some condition.Renaud G2016-11-011-0/+52
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* -fix reading partially defined range.Renaud G2016-09-251-5/+46
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* Fix percentage value for List operator.Renaud G2016-04-281-30/+19
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* fix cppcheck error.Renaud G2016-04-211-4/+8
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* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-04-141-1/+49
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| * Add management for variable in DiceParser.Renaud Guezennec2016-04-131-1/+49
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* | change contact link.Renaud G2016-04-031-3/+3
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| * fix c++11 codeRenaud G2016-03-241-2/+2
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* fix cpp checkRenaud G2016-03-221-9/+14
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* -Remove color stuff in syntax analyzeRenaud Guezennec2016-02-051-0/+3
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* Add Management of ColorRenaud Guezennec2016-02-041-0/+21
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* -management of scalaroperation inside if block.Renaud G2016-01-301-0/+27
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* Implementation of the if node. Work with one if.Renaud Guezennec2016-01-261-6/+0
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* First shot for implementing ifnode.Renaud Guezennec2016-01-261-0/+8
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* -Add management of operationCondition : modulo operator.Renaud G2016-01-101-1/+47
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* fix cppcheck errorsRenaud G2016-01-081-35/+8
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