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* Fix percentage value for List operator.Renaud G2016-04-281-30/+19
* fix cppcheck error.Renaud G2016-04-211-4/+8
* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-04-141-1/+49
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| * Add management for variable in DiceParser.Renaud Guezennec2016-04-131-1/+49
* | change contact link.Renaud G2016-04-031-3/+3
| * fix c++11 codeRenaud G2016-03-241-2/+2
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* fix cpp checkRenaud G2016-03-221-9/+14
* -Remove color stuff in syntax analyzeRenaud Guezennec2016-02-051-0/+3
* Add Management of ColorRenaud Guezennec2016-02-041-0/+21
* -management of scalaroperation inside if block.Renaud G2016-01-301-0/+27
* Implementation of the if node. Work with one if.Renaud Guezennec2016-01-261-6/+0
* First shot for implementing ifnode.Renaud Guezennec2016-01-261-0/+8
* -Add management of operationCondition : modulo operator.Renaud G2016-01-101-1/+47
* fix cppcheck errorsRenaud G2016-01-081-35/+8
* -Fix issue while no validatorRenaud G2015-10-111-5/+11
* fix indentationRenaud G2015-10-111-1/+1
* Merge branch 'rangeInList'Renaud G2015-10-111-24/+175
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* | fix cppcheck issueRenaud G2015-08-281-2/+3
| * Add compositevalidator to explose operator.Renaud G2015-08-201-21/+93
| * remove debug messageRenaud G2015-06-111-8/+0
| * -add method to read list with probability value. It sets range for allRenaud G2015-06-091-2/+92
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* remove useless debug outputsRenaud G2015-05-161-4/+0
* add method to read dice range (a bit different from validator range)Renaud G2015-05-151-1/+42
* -remove memory leaksRenaud G2015-04-081-0/+9
* -Better understanding of validators toString methodRenaud G2015-04-011-1/+8
* add better error management (not finished yet)Renaud G2015-03-311-0/+32
* -Add new node to roll die as value of list.Renaud G2015-03-061-0/+15
* Update parsingtoolbox.cppRenaud G.2014-05-281-0/+21
* Update parsingtoolbox.cppobiwankennedy2014-01-211-0/+20
* Create parsingtoolbox.cppobiwankennedy2014-01-201-0/+132