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* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-04-141-3/+17
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| * Add management for variable in DiceParser.Renaud Guezennec2016-04-131-3/+17
* | change contact link.Renaud G2016-04-031-1/+1
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* fix cpp checkRenaud G2016-03-221-6/+11
* Add Management of ColorRenaud Guezennec2016-02-041-1/+2
* -management of scalaroperation inside if block.Renaud G2016-01-301-1/+4
* Implementation of the if node. Work with one if.Renaud Guezennec2016-01-261-1/+1
* First shot for implementing ifnode.Renaud Guezennec2016-01-261-0/+3
* -Add management of operationCondition : modulo operator.Renaud G2016-01-101-0/+3
* Add compositevalidator to explose operator.Renaud G2015-08-201-3/+11
* -add method to read list with probability value. It sets range for allRenaud G2015-06-091-1/+11
* add method to read dice range (a bit different from validator range)Renaud G2015-05-151-0/+9
* add comments and gpl header to those files for better documentation in doxygenRenaud G2015-04-301-1/+2
* -remove memory leaksRenaud G2015-04-081-0/+7
* add better error management (not finished yet)Renaud G2015-03-311-0/+20
* -Add new node to roll die as value of list.Renaud G2015-03-061-0/+8
* -store pointeur to previous node.Renaud G2015-03-031-0/+30
* Update parsingtoolbox.hRenaud G.2014-05-281-0/+21
* Update parsingtoolbox.hobiwankennedy2014-01-211-0/+4
* Create parsingtoolbox.hobiwankennedy2014-01-201-0/+31