#include "countexecutenode.h" #include "result/diceresult.h" CountExecuteNode::CountExecuteNode() : m_scalarResult(new ScalarResult()),m_validator(NULL) { m_result = m_scalarResult; } void CountExecuteNode::setValidator(Validator* validator) { m_validator = validator; } CountExecuteNode::~CountExecuteNode() { if(NULL!=m_validator) { delete m_validator; } } void CountExecuteNode::run(ExecutionNode *previous) { m_previousNode = previous; if(NULL==previous) { return; } DiceResult* previous_result = dynamic_cast(previous->getResult()); if(NULL!=previous_result) { m_result->setPrevious(previous_result); QList diceList=previous_result->getResultList(); qint64 sum = 0; foreach(Die* dice,diceList) { sum+=m_validator->hasValid(dice,true); } m_scalarResult->setValue(sum); if(NULL!=m_nextNode) { m_nextNode->run(this); } } } QString CountExecuteNode::toString() const { return "CountExecuteNode"+m_validator->toString(); } qint64 CountExecuteNode::getPriority() const { qint64 priority=0; if(NULL!=m_nextNode) { priority = m_nextNode->getPriority(); } return priority; }