#include "executionnode.h" ExecutionNode::ExecutionNode() : m_nextNode(NULL) { } ExecutionNode::~ExecutionNode() { } DiceResult* ExecutionNode::getResult() { return &m_result; } void ExecutionNode::setNextNode(ExecutionNode* node) { m_nextNode = node; } ExecutionNode* ExecutionNode::getNextNode() { return m_nextNode; }