#include "helpnode.h" HelpNode::HelpNode() { m_result = new StringResult(); } void HelpNode::run(ExecutionNode* previous) { m_previousNode = previous; StringResult* txtResult = dynamic_cast(m_result); qDebug() << m_result->hasResultOfType(Result::SCALAR) << m_result->hasResultOfType(Result::STRING); if(NULL != previous) { if(previous->getResult() == NULL) { txtResult->setText(toString()); } else { txtResult->setText(previous->getHelp()); } m_result->setPrevious(previous->getResult()); } if(NULL!=m_nextNode) { m_nextNode->run(this); } } QString HelpNode::toString()const { return QObject::tr("Rolisteam Dice Parser: Full documentation at: https://github.com/obiwankennedy/DiceParser/blob/master/HelpMe.md \n"); } qint64 HelpNode::getPriority() const { return 0; }