/*************************************************************************** * Copyright (C) 2016 by Renaud Guezennec * * http://renaudguezennec.homelinux.org/accueil,3.html * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "ifnode.h" #include "result/diceresult.h" IfNode::IfNode() { m_result = new DiceResult(); } IfNode::~IfNode() { } void IfNode::run(ExecutionNode *previous) { m_previousNode = previous; if(NULL==previous) { return; } Result* previousResult = previous->getResult(); DiceResult* previousDiceResult = dynamic_cast(previousResult); if(NULL!=previousDiceResult) { qreal value = previousResult->getResult(Result::SCALAR).toReal(); QList diceList=previousDiceResult->getResultList(); if(NULL!=m_validator) { if(!diceList.isEmpty()) { foreach(Die* dice,diceList) { m_validator->hasValid(dice,true,true); } } else { Die* dice = new Die(); dice->setValue(value); dice->setFaces(value); m_validator->hasValid(dice,true,true); } } } if(NULL!=m_nextNode) { m_nextNode->run(this); } } void IfNode::setValidator(Validator* val) { m_validator = val; } void IfNode::setInstructionTrue(ExecutionNode* node) { m_true = node; } void IfNode::setInstructionFalse(ExecutionNode* node) { m_false = node; } QString IfNode::toString(bool) const { } qint64 IfNode::getPriority() const { return 4; }