/*************************************************************************** * Copyright (C) 2015 by Renaud Guezennec * * http:://www.rolisteam.org/contact * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef IFNODE_H #define IFNODE_H #include "diceparserhelper.h" #include "executionnode.h" #include "result/diceresult.h" class ValidatorList; class PartialDiceRollNode : public ExecutionNode { public: PartialDiceRollNode(); void insertDie(Die* die); virtual void run(ExecutionNode* previous= nullptr) override; virtual qint64 getPriority() const override; virtual ExecutionNode* getCopy() const override; virtual QString toString(bool withLabel) const override; private: DiceResult* m_diceResult; }; /** * @brief The ifNode class explode dice while is valid by the validator. */ class IfNode : public ExecutionNode { public: /** * @brief IfNode */ IfNode(); /** * @brief ~IfNode */ virtual ~IfNode(); /** * @brief run * @param previous */ virtual void run(ExecutionNode* previous= nullptr); /** * @brief setValidator */ virtual void setValidatorList(ValidatorList*); /** * @brief setInstructionTrue */ virtual void setInstructionTrue(ExecutionNode*); /** * @brief setInstructionFalse */ virtual void setInstructionFalse(ExecutionNode*); /** * @brief toString * @return */ virtual QString toString(bool) const; /** * @brief getPriority * @return */ virtual qint64 getPriority() const; /** * @brief generateDotTree */ virtual void generateDotTree(QString&); /** * @brief getCopy * @return */ virtual ExecutionNode* getCopy() const; /** * @brief getConditionType * @return */ Dice::ConditionType getConditionType() const; /** * @brief setConditionType * @param conditionType */ void setConditionType(const Dice::ConditionType& conditionType); protected: ExecutionNode* getLeafNode(ExecutionNode* node); protected: ValidatorList* m_validatorList= nullptr; Dice::ConditionType m_conditionType; ExecutionNode* m_true; ExecutionNode* m_false; }; #endif