/************************************************************************* * Copyright (C) 2009 by Renaud Guezennec * * * * https://rolisteam.org/ * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published * * by the Free Software Foundation; either version 2 of the License, * * or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * *************************************************************************/ #ifndef KEEPDICEEXECNODE_H #define KEEPDICEEXECNODE_H #include "executionnode.h" #include "result/diceresult.h" /** * @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the * dice result. Usually the pervious node of an KeepDiceExecNode is an SortNode. */ class KeepDiceExecNode : public ExecutionNode { public: KeepDiceExecNode(); virtual ~KeepDiceExecNode(); virtual void run(ExecutionNode* previous); virtual void setDiceKeepNumber(ExecutionNode* valueNode ); virtual QString toString(bool) const; virtual qint64 getPriority() const; virtual ExecutionNode* getCopy() const; private: ExecutionNode* m_numberOfDiceNode = nullptr; DiceResult* m_diceResult; }; #endif // KEEPDICEEXECNODE_H