/************************************************************************* * Copyright (C) 2009 by Renaud Guezennec * * * * https://rolisteam.org/ * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published * * by the Free Software Foundation; either version 2 of the License, * * or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * *************************************************************************/ #include "listsetrollnode.h" #include "die.h" #include ListSetRollNode::ListSetRollNode() : m_diceResult(new DiceResult()), m_stringResult(new StringResult()), m_unique(false) { m_result= m_stringResult; } ListSetRollNode::~ListSetRollNode() { if(nullptr != m_diceResult) { delete m_diceResult; m_diceResult= nullptr; } } QStringList ListSetRollNode::getList() const { return m_values; } QString ListSetRollNode::toString(bool wl) const { if(wl) { return QString("%1 [label=\"ListSetRoll list:%2\"]").arg(m_id, m_values.join(",")); } else { return m_id; } } qint64 ListSetRollNode::getPriority() const { qint64 priority= 4; return priority; } void ListSetRollNode::run(ExecutionNode* previous) { m_previousNode= previous; if(nullptr != previous) { Result* result= previous->getResult(); if(nullptr != result) { quint64 diceCount= result->getResult(Dice::RESULT_TYPE::SCALAR).toReal(); if(diceCount > static_cast(m_values.size()) && m_unique) { m_errors.insert(Dice::ERROR_CODE::TOO_MANY_DICE, QObject::tr("More unique values asked than possible values (L operator)")); } else { m_result->setPrevious(result); for(quint64 i= 0; i < diceCount; ++i) { QStringList rollResult; Die* die= new Die(); computeFacesNumber(die); die->roll(); m_diceResult->insertResult(die); getValueFromDie(die, rollResult); for(auto str : rollResult) { m_stringResult->addText(str); } } m_stringResult->finished(); } if(nullptr != m_nextNode) { m_nextNode->run(this); } } } } void ListSetRollNode::setListValue(QStringList lirs) { m_values= lirs; } void ListSetRollNode::setUnique(bool u) { m_unique= u; } void ListSetRollNode::setRangeList(QList& ranges) { m_rangeList= ranges; } void ListSetRollNode::computeFacesNumber(Die* die) { if(m_rangeList.isEmpty()) { die->setMaxValue(m_values.size()); } else { Q_ASSERT(m_values.size() == m_rangeList.size()); qint64 max; int i= 0; for(Range& range : m_rangeList) { if(((i == 0) || (max < range.getEnd())) && (range.isFullyDefined())) { max= range.getEnd(); } ++i; } die->setMaxValue(max); } } void ListSetRollNode::getValueFromDie(Die* die, QStringList& rollResult) { if(m_rangeList.isEmpty()) { if(die->getValue() - 1 < m_values.size()) { auto str= m_values[die->getValue() - 1]; while(m_unique && rollResult.contains(str)) { die->roll(false); str= m_values[die->getValue() - 1]; } rollResult << str; } } else { Q_ASSERT(m_values.size() == m_rangeList.size()); bool found= false; while(!found) { int i= 0; for(Range& range : m_rangeList) { auto it= std::find(m_rangeIndexResult.begin(), m_rangeIndexResult.end(), i); auto isValid= range.hasValid(die, false); if((isValid && !m_unique) || (isValid && it == m_rangeIndexResult.end())) { m_rangeIndexResult.push_back(i); rollResult << m_values[i]; found= true; } ++i; } if(!found) { die->roll(false); } } } } ExecutionNode* ListSetRollNode::getCopy() const { ListSetRollNode* node= new ListSetRollNode(); QList dataList= m_rangeList; node->setRangeList(dataList); node->setUnique(m_unique); node->setListValue(m_values); if(nullptr != m_nextNode) { node->setNextNode(m_nextNode->getCopy()); } return node; }