/*************************************************************************** * Copyright (C) 2018 by Renaud Guezennec * * https://rolisteam.org/contact * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "occurencecountnode.h" #include "result/diceresult.h" #include "result/stringresult.h" #include "validatorlist.h" #include OccurenceCountNode::OccurenceCountNode() : ExecutionNode() {} void OccurenceCountNode::run(ExecutionNode* previous) { m_previousNode= previous; std::map mapOccurence; if(nullptr == m_previousNode) return; DiceResult* previousDiceResult= dynamic_cast(m_previousNode->getResult()); if(nullptr == previousDiceResult) return; auto const& diceList= previousDiceResult->getResultList(); QVector vec; for(auto dice : diceList) { auto val= dice->getValue(); vec << val; auto it= mapOccurence.find(val); if(it == mapOccurence.end()) mapOccurence[val]= 1; else mapOccurence[val]+= 1; } std::sort(vec.begin(), vec.end()); if(nullptr == m_nextNode) { runForStringResult(mapOccurence, vec); } else { runForDiceResult(mapOccurence); } } QString OccurenceCountNode::toString(bool label) const { if(label) { return QString("%1 [label=\"OccurenceCountNode %2\"]").arg(m_id); } else { return m_id; } } ExecutionNode* OccurenceCountNode::getCopy() const { return nullptr; } qint64 OccurenceCountNode::getPriority() const { qint64 priority= 0; if(nullptr != m_previousNode) { priority= m_previousNode->getPriority(); } return priority; } qint64 OccurenceCountNode::getWidth() const { return m_width; } void OccurenceCountNode::setWidth(const qint64& width) { m_width= width; } qint64 OccurenceCountNode::getHeight() const { return m_height; } void OccurenceCountNode::setHeight(const qint64& height) { m_height= height; } ValidatorList* OccurenceCountNode::getValidatorList() const { return m_validatorList; } void OccurenceCountNode::setValidatorList(ValidatorList* validatorlist) { m_validatorList= validatorlist; } void OccurenceCountNode::runForStringResult(const std::map& mapOccurence, QVector& vec) { m_stringResult= new StringResult(); m_result= m_stringResult; QStringList list; for(auto key : mapOccurence) { if(nullptr != m_validatorList) { Die die; die.insertRollValue(key.first); if(!m_validatorList->hasValid(&die, true)) continue; } if(key.second < m_width) continue; if(key.first >= m_height) list << QStringLiteral("%1x%2").arg(key.second).arg(key.first); } QStringList resultList; std::for_each(vec.begin(), vec.end(), [&resultList](qint64 val) { resultList << QString::number(val); }); QString result; if(!list.isEmpty()) result= list.join(','); else result= QObject::tr("No matching result"); m_stringResult->addText(QStringLiteral("%1 - [%2]").arg(result).arg(resultList.join(','))); m_stringResult->finished(); } void OccurenceCountNode::runForDiceResult(const std::map& mapOccurence) { m_diceResult= new DiceResult(); m_result= m_diceResult; QStringList list; for(auto key : mapOccurence) { if(nullptr != m_validatorList) { Die die; die.insertRollValue(key.first); if(!m_validatorList->hasValid(&die, true)) continue; } if(key.second < m_width) continue; if(key.first >= m_height) { // list << QStringLiteral("%1x%2").arg(key.second).arg(key.first); Die* die= new Die(); die->insertRollValue(key.second * key.first); m_diceResult->insertResult(die); } } if(nullptr != m_nextNode) { m_nextNode->run(this); } }