/*************************************************************************** * Copyright (C) 2015 by Renaud Guezennec * * http:://www.rolisteam.org/contact * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "paintnode.h" ColorItem::ColorItem(QString str, int val) : m_colorNumber(val),m_color(str) { } int ColorItem::colorNumber() const { return m_colorNumber; } void ColorItem::setColorNumber(int colorNumber) { m_colorNumber = colorNumber; } QString ColorItem::color() const { return m_color; } void ColorItem::setColor(const QString &color) { m_color = color; } /////////////////////////////////// /// @brief PainterNode::PainterNode /////////////////////////////////// PainterNode::PainterNode() : ExecutionNode() { m_result = nullptr; m_nextNode = nullptr; } PainterNode::~PainterNode() { m_result = nullptr; } void PainterNode::run(ExecutionNode* previous) { m_previousNode = previous; if(nullptr==previous) { return; } Result* previousResult = previous->getResult(); //m_result = previousResult; DiceResult* previousDiceResult = dynamic_cast(previousResult); if(nullptr!=previousDiceResult) { QList diceList=previousDiceResult->getResultList(); int pastDice=0; foreach(ColorItem item, m_colors) { int current=item.colorNumber(); QList::iterator it; for(it = diceList.begin()+pastDice; it != diceList.end() && current>0 ; ++it) { (*it)->setColor(item.color()); --current; ++pastDice; } } } if(nullptr!=m_nextNode) { m_nextNode->run(previous); } } Result* PainterNode::getResult() { return m_previousNode->getResult(); } QString PainterNode::toString(bool wl) const { if(wl) { return QString("%1 [label=\"PainterNode\"]").arg(m_id); } else { return m_id; } } qint64 PainterNode::getPriority() const { return 4; } void PainterNode::insertColorItem(QString color, int value) { ColorItem item(color,value); m_colors.append(item); } ExecutionNode* PainterNode::getCopy() const { PainterNode* node = new PainterNode(); if(nullptr!=m_nextNode) { node->setNextNode(m_nextNode->getCopy()); } return node; }