/*************************************************************************** * Copyright (C) 2015 by Renaud Guezennec * * http:://www.rolisteam.org/contact * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef PAINTERNODE_H #define PAINTERNODE_H #include "executionnode.h" #include "result/diceresult.h" #include class ColorItem { public: ColorItem(QString str, int val); int colorNumber() const; void setColorNumber(int colorNumber); QString color() const; void setColor(const QString& color); private: int m_colorNumber; QString m_color; }; /** * @brief The PainterNode class means to manage color attribute of dice. */ class PainterNode : public ExecutionNode { public: PainterNode(); virtual ~PainterNode(); virtual void run(ExecutionNode* previous= nullptr); virtual QString toString(bool) const; virtual qint64 getPriority() const; void insertColorItem(QString color, int value); virtual ExecutionNode* getCopy() const; protected: QList m_colors; DiceResult* m_diceResult= nullptr; }; #endif