#include "rerolldicenode.h" RerollDiceNode::RerollDiceNode() : m_myDiceResult(new DiceResult()),m_adding(false),m_validator(NULL) { m_result=m_myDiceResult; } RerollDiceNode::~RerollDiceNode() { if(NULL!=m_validator) { delete m_validator; m_validator = NULL; } } void RerollDiceNode::run(ExecutionNode* previous) { m_previousNode = previous; if((NULL!=previous)&&(NULL!=previous->getResult())) { DiceResult* previous_result = static_cast(previous->getResult()); m_result->setPrevious(previous_result); if(NULL!=previous_result) { QList list = previous_result->getResultList(); foreach(Die* die, list) { if(m_validator->hasValid(die,false)) { die->roll(m_adding); } } m_myDiceResult->setResultList(list); if(NULL!=m_nextNode) { m_nextNode->run(this); } } } } void RerollDiceNode::setValidator(Validator* val) { m_validator = val; } QString RerollDiceNode::toString(bool wl) const { return QString("RerollDiceNode [label=\"RerollDiceNode validatior:%1\"").arg(m_validator->toString()); } void RerollDiceNode::setAddingMode(bool b) { m_adding = b; } qint64 RerollDiceNode::getPriority() const { qint64 priority=0; if(NULL!=m_nextNode) { priority = m_nextNode->getPriority(); } return priority; }