/*************************************************************************** * Copyright (C) 2014 by Renaud Guezennec * * https://rolisteam.org/contact * * * * This file is part of DiceParser * * * * DiceParser is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SORTRESULT_H #define SORTRESULT_H #include "executionnode.h" #include "result/diceresult.h" /** * @brief The SortResultNode class is an ExecutionNode, and it is dedicated to sort dice list. * The sort is made by hand, using half-interval search algorithm. */ class SortResultNode : public ExecutionNode { public: /** * @brief SortResultNode */ SortResultNode(); /** * @brief run */ virtual void run(ExecutionNode*); /** * @brief setSortAscending * @param asc */ void setSortAscending(bool asc); /** * @brief toString * @return */ virtual QString toString(bool wl) const; /** * @brief getPriority * @return */ virtual qint64 getPriority() const; /** * @brief getCopy * @return */ virtual ExecutionNode* getCopy() const; private: bool m_ascending; DiceResult* m_diceResult; }; #endif // SORTRESULT_H