/************************************************************************* * Copyright (C) 2009 by Renaud Guezennec * * * * https://rolisteam.org/ * * * * rolisteam is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published * * by the Free Software Foundation; either version 2 of the License, * * or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * *************************************************************************/ #ifndef JUMPBACKWARDNODE_H #define JUMPBACKWARDNODE_H #include "executionnode.h" #include "result/diceresult.h" /** * @brief The JumpBackwardNode class is dedicated to change the previous dice of one dice option. */ class JumpBackwardNode : public ExecutionNode { public: /** * @brief JumpBackwardNode allows to get result from remote node in the execution tree. */ JumpBackwardNode(); /** * @brief run - performs the actions * @param previous */ virtual void run(ExecutionNode* previous= nullptr); /** * @brief toString * @return */ virtual QString toString(bool) const; /** * @brief getPriority * @return */ virtual qint64 getPriority() const; /** * @brief generateDotTree * @param s */ virtual void generateDotTree(QString& s); /** * @brief getCopy * @return */ virtual ExecutionNode* getCopy() const; private: DiceResult* m_diceResult; ExecutionNode* m_backwardNode; }; #endif // JUMPBACKWARDNODE_H