1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
# Documentation:
## How to roll a die
It is real simple. you have to call:
> 1d6
The first number is the count of dice you want to roll. The second number should be die's faces count.
### Examples
> 1d6
Roll one six-faced die.
> 1d10
Roll one ten-faced die.
> 5d10
Roll five ten-faced die.
> 777d6
Roll five ten-faced die.
Thanks of several operations and option, you can tune a bit you rolling command.
## List of operator
* k : Keep
* K : Keep And Explose
* s : Sort
* c : Count
* r : Reroll
* e : Explose
* a : Reroll and add
### Keep
> kX
The option sorts the resulting die list and select the X best dice.
### Keep And Explose
> KX
Dice explose if their value are at the die maximum, the option sorts the resulting die list, the it selects the X best dice.
### Sorting
> 3D10s
The dice list is sorted in descending order.
### Counter
> 3D10c[Validator]
Count how many dice respect the condition and display the number (See Validator for more details about syntax)
### Reroll
> 3D10r[Validator]
Reroll the die if the previous value fits the validator (See Validator for more details about syntax).
### Explose
> 3D10e[Validator]
Explose while the value fits the Validator (See Validator for more details about syntax).
### Add
> 3D10a[Validator]
Reroll the die if its value fits the Validator and add the new value to the previous one. It does that only once.
## Arithmetic
Rolisteam Dice Parser is able to compute primary arithmetic operation such as: +, -, /, * and it also manages those operator priority and it can also manage parenthesis.
> 8+8+8
Result: 24
> 24-4
Result: 20
> (3+4)*2
Result: 14
> 7/2
Result: 3.5
##
It is possible to use arithmetic opearation on dice. Please pay attention that the default operation to translate a
dice list to scalar is the sum. So if you roll `3d6`, the result will be a list with 3 values {2, 5 ,1}. Now, we
change a bit the command `3d6+4`: It is resolved like this: {2, 5 ,1} = 8; 8+4 = 12. The final result is 12.
> 3d6+4
Roll 3 dice; sum the result; and add 4
> 10D10-2
Roll 10 dice; sum the result; and then substract 2
> 87-1D20
Substract the result of 1 die to 87
> (6-4)D10
Substract 4 to 6 and then roll two dice.
> 1D10/2
Divide by 2 the result of 1 die.
## Examples
> 3D100
Roll 3 dice with 100 faces
> 10D10e[=10]s
Roll 10 dice with 10 faces, 10 exploses, and sort the result.
> 100291D66666666s
Roll 100291 dice with 66666666666 faces and sort result
> 15D10c[>7]
roll 15 dice with 10 faces and it counts number of dice which are above 7
> 1D8+2D6+7
roll 1 die with 8 faces and add the result to 2 dice with 6 faces and add 7.
> D25
roll 1 die with 25 faces
> 88-1D20
88 minus the value of 1 die of 20 faces
> 8+8+8
compute: 24
> 100/28*3
|