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# Documentation:
## How to roll a die
It is real simple. you have to call:
> 1d6
The first number is the count of dice you want to roll. The second number should be die's faces count.
### Examples
> 1d6
Roll one six-faced die.
> 1d10
Roll one ten-faced die.
> 5d10
Roll five ten-faced die.
> 777d6
Roll five ten-faced die.
Thanks of several operations and option, you can tune a bit you rolling command.
## List of operator
* k : Keep
* K : Keep And Explose
* s : Sort
* c : Count
* r : Reroll
* e : Explose
* a : Reroll and add
### Keep
> kX
The option sorts the resulting die list and select the X better.
### Keep And Explose
> KX
Dice explose if their value are at the die maximum, the option sorts the resulting die list, the it selects the X better.
> 3D10s
The dice list is sorted in descending order.
> 3D10c[Validator]
Count how many dice respect the condition and display the number (See Validator for more details about syntax)
> 3D10r[Validator]
Reroll the die if the previous value fits the validator (See Validator for more details about syntax).
> 3D10e[Validator]
Explose while the value fits the Validator (See Validator for more details about syntax).
> 3D10a[Validator]
Reroll the die if its value fits the Validator and add the new value to the previous one. It does that only once.
## Arithmetic
Rolisteam Dice Parser is able to compute primary arithmetic operation such as: +, -, /, * and it also manages those operator priority and it can also manage parenthesis.
> 8+8+8
Result: 24
> 24-4
Result: 20
## Examples
> 3D100
Roll 3 dice with 100 faces
> 10D10e[=10]s
Roll 10 dice with 10 faces, 10 exploses, and sort the result.
> 100291D66666666s
Roll 100291 dice with 66666666666 faces and sort result
> 15D10c[>7]
roll 15 dice with 10 faces and it counts number of dice which are above 7
> 1D8+2D6+7
roll 1 die with 8 faces and add the result to 2 dice with 6 faces and add 7.
> D25
roll 1 die with 25 faces
> 88-1D20
88 minus the value of 1 die of 20 faces
> 8+8+8
compute: 24
> 100/28*3
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