1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#ifndef DICEPARSER_H
#define DICEPARSER_H
#include <QString>
#include <QMap>
#include "node/executionnode.h"
class Dice;
/**
* @brief The DiceParser class facade class, it receives a command and return a DiceResult class (not yet implemented).
*/
class DiceParser
{
public:
/**
* @brief The DiceOperator enum gathering all dice operator
*/
enum DiceOperator {D};
/**
* @brief The MathOperator enum gathering all dice option/math operator such as keep k, reroll r, explode e.
*/
enum MathOperator {K,k,r,e};
/**
* @brief DiceParser default constructor
*/
DiceParser();
/**
* @brief parseLine, method to call for starting the dice roll. It will parse the command and run the execution tree.
* @param str dice command
*/
void parseLine(QString str);
private:
/**
* @brief readNumber read number in the given str and remove from the string the read character.
* @param str the command line
* @param myNumber reference to the found number
* @return true, succeed to read number, false otherwise.
*/
bool readNumber(QString& str, int& myNumber);
/**
* @brief readDice
* @param str
* @return
*/
bool readDice(QString& str,Dice&);
/**
* @brief readDiceOperator
* @return
*/
bool readDiceOperator(QString&,DiceOperator&);
/**
* @brief readDiceExpression
* @param node
* @return
*/
bool readDiceExpression(QString&,ExecutionNode* & node);
/**
* @brief readOperator
* @return
*/
bool readOperator(QString&);
/**
* @brief setCurrentNode
* @param node
*/
void setCurrentNode(ExecutionNode* node);
private:
QMap<QString,DiceOperator>* m_mapDiceOp;
ExecutionNode* m_start;
ExecutionNode* m_current;
};
class Dice
{
public:
DiceParser::DiceOperator m_diceOp;
int m_faces;
};
#endif // DICEPARSER_H
|